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Amaruq Kunayak is the councilor of the Water Tribes.

Appearance

Amaruq is a large, imposing figure with dark blonde hair and light brown eyes. He keeps his hair cut to neck length and sports an impressive beard and moustache. He often wears ceremonial Water Nation-styled armour as a sign of his duty and responsibility, complete with a dark blue cape. Though for more casual occasions the councilor chooses a simple set of black robes with a white trim.

Personality

Despite his brutish appearance, Amaruq is a very intelligent and capable politician, known for favouring tradition and history, he does not act spontaneously but is remarkably stubborn once his mind is made up. He prides himself on his extensive historical knowledge, having studied the political records of the four nations and Republic City since their inception, hoping to avoid future issues by learning from their pasts. Hideki is not afraid to hide his willingness to deploy force if needed, and is a strong advocate of both the URN and Northern Water Tribe militaries, having won the support of various officers in both forces. He holds trust and honour in high regard but is fairly blunt in his opinion.

While he speaks with a deep and imposing tone, Amaruq is surprisingly thoughtful and compassionate. He frequently stands in favour of the lower classes, fiercely believing that the role of the government is to serve the people. He enjoys debating issues but is quick to call out individuals whom he feels are unsuited to their tasks with little subtlety. This is somewhat reflected in Amaruq's fighting style, focusing on methodical, though forceful and unyielding strikes.

History

Amaruq was born to a longstanding Northern Water Tribe family, dating back generations. The Kunayak family was known for being prominent ship builders and eventually founded a family-run company. The Kunayak family ensured their workers well paid and cared for, securing the family position as a trusted group by the people. The Kunayaks often took up respectable positions, ranging from military officers to high ranking industrialists, though their family pride forced each one to achieve the position through their own hard work, rather than on family reputation.

Amaruq is the middle child of his family, having an older sister and a younger brother. Unlike his siblings, Amaruq chose to join the Northern Tribe army and enlisted as soon as he was able to. While his weapon skills appeared to be fairly ordinary, his brute strength and sheer determination made him a trusted and respected soldier. Over time he quickly rose through the ranks, though it was clear that desk duty would have little effect at subduing his determined and direct nature. Eventually he chose to retire from the military and go into politics, finding the day-to-day political clashes far more interesting than the occasional run in with raiders or pirates.

Originally, Amaruq served as the Northern Tribe's security advisor, responsible for ensuring the internal safety of the nation. However, with the unfortunate passing of Hana, Amaruq was chosen to replace her for his military experience and more direct diplomatic tendencies.

Powers

Non-bender
Initial Abilities
  • Martial Arts (Passive)

The user is adept in basic martial arts, allowing them to stay on par with someone who has focused their training on bending.

  • Weaponry (Passive)

The user has trained extensively with the use of classical weapons in order to make up for their deficit when it comes to taking on a bender.

  • Agility Training (Passive)

The user has received extensive training in their agility in order to increase their raw physical speed. They would easily exceed any person who relied on their bending.

  • Weight Training (Passive)

The user has received extensive training with weights and other forms of exercise in order to increase their raw physical strength. They would easily exceed any person who relied on their bending.

  • Endurance Training (Passive)

The user has received extensive training in physical endurance in order to increase the amount of physical energy they have at any given time. They would easily exceed any person who relied on their bending.

Basic Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • Reflex Training (Passive)

The user's reflexes and reaction time are considerably improved, allowing them to respond faster to attacks. (Achieved after 1 week)

  • First Aid (Passive)

The user is knowledgeable in basic medical training using herbs and other medicines to treat minor injuries on themselves and others. (Achieved after 2 weeks)


Weapon Master
(Achieved after 1 month)
Initial Abilities
  • Smithing and Engineering (Passive)

The user is knowledgeable in crafting weapons, armors and even basic machinery made of metal and even basic composite materials. Metal is more durable but heavy and cumbersome while composites are lighter but more vulnerable.

  • Melee Weapon Mastery (Passive)

The user has extensively trained with all forms of melee weaponry in order to become a master in the usage of them. As such, the user may use any form of melee weapon to its fullest potential. (This includes things such as: swords, axes, maces, etc)

  • Platinum Forging (Passive; Exclusive to Weapon Master)

The user is knowledgeable in forging anything made of platinum. Items are highly resilient and are unable to be metalbent. Not only this, but they are stronger and sharper than regular metals; making them able to cut through, withstand impacts better or break things a normal weapon could not. Platinum weighs just as much as regular metal would. NOTE: Under no circumstances should a character have a weapon, armor or devices made out of platinum without this power.

  • Collapsible Shield (Exclusive to Weapon Master)

The user has the knowledge to construct and use collapsible shields attached to the forearms. While normally retracted, the shields extend outwards to provide more protection against incoming attacks. These shields can be made out of a variety of materials to augment their weight and strength.


Advanced Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • Animal Training (Passive)

The user is knowledgeable in training a pet into following their orders in combat. The pet could range from a quick and agile falconhawk to a strong and powerful polarbeardog; regardless, the user can train them and command them.  (Achieved after 2 months)

  • Ranged Weapon Mastery (Passive)

The user has extensively trained with all forms of ranged weaponry in order to become a master in the usage of them. As such, the user may use any form of ranged weapon to its fullest potential. (This includes things such as: bows, crossbows, throwing weapons, etc)  (Achieved after 4 months)

  • Lightfoot (Passive)

The user is knowledgeable in the art of stealth. The user has received training that allows them to do a multitude of stealth maneuvers; from sneaking silently to achieving quick attacks without making a sound.  (Achieved after 6 months)