Owned by The monster without a name

Anik headshot
Basic Information

Bender type: Waterbender
Title: Golden Tsunami
Alignment: Neutral Good
Current age: 23
General Status: Active
Gender: Male
Sexuality: Straight
Height: 6'1
Hair Color: Blonde
Eye Color: Blue
Relationship Status: Single
OOC Plans: Join LSI.


Having perfect skin, blonde hair and blue eyes, Anik has an aristocratic look.


Determination, aggression, and unparalleled ambition are the most defining traits that Anik has. He radiates energy and strength, believing that anything can be overcome with willpower. The man is also charismatic and inspiring to others, which helped him during his days in the military. Although he is courteous and polite to most he meets, the waterbender keeps grudges against his enemies and has no tolerance for incompetents that are useless to him. He also has limited patience and can be quick to anger when something is not going his way, but generally he does a good job of keeping himself calm and collected. These traits make many consider him to be a natural born leader of men.

The events in his youth shaped Anik's understanding of right and wrong, and he tends to believe that strength and power are what is needed to survive and get what he wants. That being said, he has no mercy to those that abuse their strength and force themselves onto others, such as criminals and corrupt officials. He has no qualms with killing those kinds of people, and those that get in the way of his goals, which he views as being just and more important than anything else. His intelligence and logical-thinking brain made him a good strategist and tactician while in the Water Tribe navy, but also help him as an investigator, being able to calmly dissect and scrutinize the situations he finds himself in.



Born in the Northern Water Tribe to a family of lesser nobility, Anik is one of the two children of a drunkard whose bad habits left him with a large gambling debt. Eventually the leaders of the gang that his father owed money to showed up to collect, but of course he had no money to give them. After some bickering, the mobsters said that he could pay them back by giving away one of his children to them into what would be virtual slavery. Anik's mother at first was about to give him away, but then changed her mind and instead offered the boy's older sister. The mobsters, considering the father's debt paid, took her away and left, although nothing would be normal for the young man from that point on. The event shaped his world view, both giving Anik a loathing for criminals of all kinds – especially those that took his sister away – and teaching him that lives are not equal.

The disappearance of his sister, who cared for him while his parents wouldn't, fueled his drive to succeed and rise to the top. He started waterbending at age six, and shortly after his sister was taken away at age nine, he ran off to join a military school. Anik intended to rise through the ranks of the Northern Water Tribe Navy and gain the power to find his sister. After graduating from a military school at the top of his class, in which he honed his skills, becoming a capable waterbender as well as strategist, the young man was commissioned as a Sub-lieutenant. Anik found himself being the chief navigator aboard the corvette Princess Yue, part of the Water Tribe contingent of the international naval task force in the South Sea that aimed at countering Wastelander piracy on merchant shipping. During the assignment, when the Princess Yue was isolated from the other fleet elements and was being pursued by Wastelander raiding vessels, Anik took command of the ship as the captain was severely wounded and led them through an iceberg-filled area. The Wastelander ships were destroyed while they managed to make it out, though with considerable damage.

The young waterbender was promoted for this stunt to the rank of Lieutenant and was given command of the Princess Yue. After some successful operations against pirates in the Mo Ce Sea, Anik's brilliance was recognized and he received another promotion, to the rank of Lieutenant at Sea, along with a new assignment: he was given the post of vice naval attaché at the Water Tribe embassy in Republic City. While working with his country's ambassador and helping coordinate operations between the Water Tribe and United Republic navies, he got to know the United Republic well and traveled throughout the nation. When the waterbender was 22, he was rotated back for a domestic posting back in the North Pole and was given a bureaucratic desk job at the War Ministry. It was around this time that he uncovered a corruption scandal within the military, by comparing records of supply shipments being sent to Water Tribe fleets operating in foreign waters and records showing what they actually received and used.

Anik noticed the discrepancy and upon reporting it to his superiors found out that some corrupt officers were secretly selling supplies on the black market, in a deal with the Water Tribe mafia. As he left the War Ministry to go back to his apartment later that day, Anik was ambushed by some navy sailors. Being a trained soldier and good waterbender, he had no problem killing the attackers, but the implication was clear. Shortly after that he found out he was wanted for the murder of military personnel, who were apparently also involved in the corruption ring in the Northern Water Tribe Navy. Having no choice, the blonde waterbender fled the country and took a boat to the United Republic. There, he ended up in Yu Dao, looking for work to survive.


Water Tribesman
Initial Powers
  • Water Whip

The user can create a whip of water to quickly strike at something.

  • Water Jet

The user can create a jet of water that can be used to push back or even topple others.

  • Water Wave

The user can create a small wave from a nearby source of water that can be used to crash down on something.

  • Temperature Control (Passive)

The user can alter the temperature of water, allowing them to cause it to boil or even freeze.

  • Pressure Control (Passive)

The user can alter the pressure of water, allowing them to use it to grab or strike things.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)

  • Water Bullet

The user rapidly sends a flurry of small water beads which can be used to pummel something in quick succession. (since 20 February 2017) (Achieved after 1 week)

  • Water Shield

The user creates a wall of water in front of them that blunts and slows attacks from in front of them. (since 27 February 2017) (Achieved after 2 weeks)

Flood Sender
(Achieved after 1 month)
Initial Powers
  • Maelstrom

The user can create a whirlpool which pools all within its reach inwards. Requires a body of water.

  • Waterspout

The user can create a spout of water which can be used to lift them or others up off the ground. Requires a body of water.

  • Condensation (Passive; Exclusive to Flood Sender)

The user is able to condensate water from the air, giving them a access to a body of water anywhere.

  • Jet Cutter (Exclusive to Flood Sender)

The user fires a high pressure jet of water, while thinner than other waterbending techniques, the stream is strong enough to cut through weaker armour plating and even people. The technique's power drastically drops at longer ranges, making it only effective in close quarters.

Advanced Powers

(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)

  • Armless Waterbending (Passive)

The user is able to waterbend without using arm motions while bending. (since 13 May 2017)  (Achieved after 2 months)

  • Plantbending (Passive; requires 2 open slots)

The user is able to manipulate the water in plants in order to strip the water from them or even control the movements of plants. While they need a plant as a source, they are able to rapidly grow existing plants, even beyond the size they would naturally grow, for use as well as repair damaged plants. Plants with high water density can be extremely resilient to blunt force and even fire but are still vulnerable to sharp objects. (since 13 July 2017)  (Achieved after 4 months)

Not yet achieved (Achieved after 6 months)