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Avatar Roleplay Wiki:Template Guide

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If you need any help with adding templates to your page, or making a word bubbles, this guide is here for the rescue. To see more about the Word Bubble template, click here.

Citizenship Application Template for submitting new characters

 Character Name:
Bender Type:
Age:
Appearance: (Image and description)
Personality:
History: (Three paragraphs, detailed, containing at least seven sentences)
Character Alignment:
A guide of character alignments can be seen here. Optional types of information would be:
Height:
Weight:
Parent Names:
Sexuality:

RP Application Template for submitting RPs

RP Name:
Synopsis:
Locations Involved:
Factions Involved:
NPCs/Extras Needed?:
Wiki-wide?:
Backup RP moderators:
EP Prize Proposal:

Template:Character Infobox
Creates a standard infobox template, recommended to be used with an ownership template.

{{Character Infobox
|image = 
|title =  
|title2 =  
|title3 =
|gender =
|sexuality=  
|family = 
|status = 
|age =
|eye color= 
|hair color= 
|height =
|alignment =
|affiliation = 
|weapons = 
|bender type = 
|home = 
}}

Example

{{My Character Fire|Ezvil|Ezvil}}
{{Firebender}}
{{Character Infobox
|name = Yori Daiki
|gender =Male
|family =Father: Yoshiro<br>
Mother: Hikari
|status = alive and blind
|age = 19
|hair color = Black
|height = 5'11
|alignment = Neutral Good
|weapons = Sword
|bender type = FireBender
|home = Fire Nation (formerly)
|image = Yori.png
|title = The Blind Prodigy
|title2 = Firebender
|title3 = Son of Yoshiro
|eye color = Grey
|affiliation = Faceless (formerly Fire Nation)}}

Will produce:

This Firebender belongs to Ezvil



Template:Bird Page V1
Produces a character page with several bubbles which can be colored.

{{Bird Page V1
|bordercolor=#
|border shadow=#
|heading font=
|header font shadow=1px 1px 3px #
|header font color=#
|background color =#
|name=
|top color =#
|bottom color =#
|username=
|bender type=
|title=
|alignment=
|age=
|status=
|gender=
|sexuality=
|hair color=
|eye color=
|height=
|relationship=
|plans=
|file= (Just put the file name here, e.g. Iluq page.png)
|appearance=
|personality=
|powers=
|history=
}}

Example

{{Bird Page V1
|bordercolor=#020A3B
|border shadow=#020A3B
|heading font=californian fb
|header font shadow=1px 1px #000000
|header font color=#032345
|background color =#000610
|name=Iluq
|top color =#154D8A
|bottom color =#477BB3
|username=Bird of Winter
|bender type=Non bender
|title=Compassionate Fighter
|alignment=Neutral Good
|age=17
|status=Alive and well
|sexuality=Heterosexual
|relationship=[[Kairo|Complicated]]
|plans=Oh, so many plans at the moment. She and [[Kairo]] were dating and having a merry time until the Catalyst attack on the rundown apartments. Kairo didn't save Iluq and she felt betrayed, so she made her way alone to the [[Abandoned Industries]] where she met [[Nahko]]. She then discovered Kairo was the leader of a vigilante group which pissed her off so much she broke up with him. She's still heartbroken, but I plan for her to mend her heart via further interactions with Nahko. After everything is seemingly looking good for Iluq, she's going to be raped. The downward spiral will begin with Iluq becoming completely homeless and severing all her social connections, then she'll she'll pick up work as a drug mule (or something similar), then she'll be raped again (except she kills the bastard). Basically, Iluq is going to be broken, both mentally and physically, so she can learn some of the truths of city life before she goes back to Kairo for protection and a renewed relationship.
|file=Iluq page.png
|appearance=
Iluq is small, standing at only 5'6" with a slim build, however she is quite toned and fit thanks to her time labouring in the North Pole. She has a shock of straight blue/black hair that is cut short, and a side fringe that often covers her right eye. She often wears neutral or water-tribe clothing, as that is all she owns, but she favours wearing aprons and leggings.
|personality=Iluq is generally very quiet and shy, but inside her burns the passion to become a fierce warrior. She is strong and determined, and she puts 120% into everything she does. She is ashamed at her non-bender status, so doesn’t often share this fact with others. She has a huge heart and is very compassionate, always putting those she loves before herself. Iluq admires those more powerful than her, and strives to one day be as powerful as them, aspiring to be a great chi blocker or weapons master some day.
|history=
Iluq was born to Miki and Nanuq in a remote area of the North Pole. Her parents had migrated away from the more populated areas in the hopes of finding a slice of peace and quiet away from their loud families. As she grew up in isolation she bonded closely with her family, and the few arctic wildlife around her family’s hut.

When she was six her mother started taking her on trips into civilisation to gather supplies for the long winters. The two of them would travel through a day and night to reach the closest civilised area, then they would gather supplies and head back home. Everytime Iluq was allowed to go she would cling tightly to her mother, due to her lack of people skills, and silently admire the beauty of water bending. She would return home and try to manipulate water or ice, but to no avail. Still, she persisted with this until the age of ten, thinking that perhaps those skills came over time.

Once her mother told her, in a broken voice, that she simply did not have the ability to waterbend, and Iluq fell into a state of depression. Every day for two years (until she was twelve) she left her family hut everyday with a pickaxe and journeyed to the glaciers where she let out her anger by hacking up ice into cubes and, over the course of the two years, building a sizeable igloo. The igloo became her haven where she went to let out her anger or simply escape her family for a while. Miki and Nanuq had faith in their daughter, so they were never concerned when she disappeared for a night or two.

One fateful day when Iluq was thirteen, she and her mother went into town for the supplies. Now that she was older, Miki allowed her to venture on her own amongst society, believing that she could handle herself. Iluq wandered around for a while until she saw a poster stuck onto the side of a hut, advertising Republic City. She stared at it for a while in awe, immediately believing that that was where she wanted to be. She grabbed the poster from the huts and shoved it into her knapsack, then ran back to her mother. When she returned home that evening she excused herself from her family and made the journey to her igloo. Once there, she stuck the poster up on the wall and picked up her pickaxe, going through motions she had seen waterbenders doing. She imagined herself as a weapons master that night as she fell asleep, brandishing a flashy weapon and going through fluid movements to defeat her enemies.

Between the ages of 13 and 16 Iluq eagerly looked forward to her trips into town with her mother. Every time she was able to get into town she would absorb as much information about Republic City as she could. She gradually learnt about weapons masters and also chi blockers, which was something that interested her. She grew stronger when she was not in town by hacking up ice and carrying it around. All the time she worked towards the ideal of living in Republic City. Eventually, on her sixteenth birthday, she asked her parents if she could go to live in Republic City, but they interrupted her.

“Iluq,” They said soothingly as they looked sadly at one another, “We already have bought you something for your birthday…” From within the folds of his coat, Nanuq pulled out a well worn envelope. He handed it over to Iluq somewhat reluctantly, as if he knew this might be the last he would see of her. Iluq looked at both her parents questioningly before she opened the envelope carefully. As soon as she saw the beautiful contents of the envelope, a ticket to Republic City and some money to start her life with, Iluq cried and hugged her parents tight. They admitted that while Miki and Iluq had been in town Nanuq scouted the location of Iluq’s igloo and found the poster of Republic City. The two of them then assumed it was what she really wanted, hence buying her a ticket.

Nanuq and Miki travelled with Iluq to the city and watched her board the boat, then returned home. Iluq spent the boat ride clutching onto her ticket and her dream of becoming a better person and starting a new life in Republic City.
|powers={{Non-Bender|{{Grappling}}}}
{{Combat Engineer|{{Precision Strikes}}|{{Melee Weapon Mastery}}}}
}}

Will produce:


Iluq



Iluq page
Basic Information

Bender type:
Title: Compassionate Fighter
Alignment: Neutral Good
Current age: 17
General Status: Alive and well
Sexuality: Heterosexual
Relationship Status: Complicated
OOC Plans: Oh, so many plans at the moment. She and Kairo were dating and having a merry time until the Catalyst attack on the rundown apartments. Kairo didn't save Iluq and she felt betrayed, so she made her way alone to the Abandoned Industries where she met Nahko. She then discovered Kairo was the leader of a vigilante group which pissed her off so much she broke up with him. She's still heartbroken, but I plan for her to mend her heart via further interactions with Nahko. After everything is seemingly looking good for Iluq, she's going to be raped. The downward spiral will begin with Iluq becoming completely homeless and severing all her social connections, then she'll she'll pick up work as a drug mule (or something similar), then she'll be raped again (except she kills the bastard). Basically, Iluq is going to be broken, both mentally and physically, so she can learn some of the truths of city life before she goes back to Kairo for protection and a renewed relationship.


Appearance

Iluq is small, standing at only 5'6" with a slim build, however she is quite toned and fit thanks to her time labouring in the North Pole. She has a shock of straight blue/black hair that is cut short, and a side fringe that often covers her right eye. She often wears neutral or water-tribe clothing, as that is all she owns, but she favours wearing aprons and leggings.



Personality

Iluq is generally very quiet and shy, but inside her burns the passion to become a fierce warrior. She is strong and determined, and she puts 120% into everything she does. She is ashamed at her non-bender status, so doesn’t often share this fact with others. She has a huge heart and is very compassionate, always putting those she loves before herself. Iluq admires those more powerful than her, and strives to one day be as powerful as them, aspiring to be a great chi blocker or weapons master some day.



History

Iluq was born to Miki and Nanuq in a remote area of the North Pole. Her parents had migrated away from the more populated areas in the hopes of finding a slice of peace and quiet away from their loud families. As she grew up in isolation she bonded closely with her family, and the few arctic wildlife around her family’s hut.

When she was six her mother started taking her on trips into civilisation to gather supplies for the long winters. The two of them would travel through a day and night to reach the closest civilised area, then they would gather supplies and head back home. Everytime Iluq was allowed to go she would cling tightly to her mother, due to her lack of people skills, and silently admire the beauty of water bending. She would return home and try to manipulate water or ice, but to no avail. Still, she persisted with this until the age of ten, thinking that perhaps those skills came over time.

Once her mother told her, in a broken voice, that she simply did not have the ability to waterbend, and Iluq fell into a state of depression. Every day for two years (until she was twelve) she left her family hut everyday with a pickaxe and journeyed to the glaciers where she let out her anger by hacking up ice into cubes and, over the course of the two years, building a sizeable igloo. The igloo became her haven where she went to let out her anger or simply escape her family for a while. Miki and Nanuq had faith in their daughter, so they were never concerned when she disappeared for a night or two.

One fateful day when Iluq was thirteen, she and her mother went into town for the supplies. Now that she was older, Miki allowed her to venture on her own amongst society, believing that she could handle herself. Iluq wandered around for a while until she saw a poster stuck onto the side of a hut, advertising Republic City. She stared at it for a while in awe, immediately believing that that was where she wanted to be. She grabbed the poster from the huts and shoved it into her knapsack, then ran back to her mother. When she returned home that evening she excused herself from her family and made the journey to her igloo. Once there, she stuck the poster up on the wall and picked up her pickaxe, going through motions she had seen waterbenders doing. She imagined herself as a weapons master that night as she fell asleep, brandishing a flashy weapon and going through fluid movements to defeat her enemies.

Between the ages of 13 and 16 Iluq eagerly looked forward to her trips into town with her mother. Every time she was able to get into town she would absorb as much information about Republic City as she could. She gradually learnt about weapons masters and also chi blockers, which was something that interested her. She grew stronger when she was not in town by hacking up ice and carrying it around. All the time she worked towards the ideal of living in Republic City. Eventually, on her sixteenth birthday, she asked her parents if she could go to live in Republic City, but they interrupted her.

“Iluq,” They said soothingly as they looked sadly at one another, “We already have bought you something for your birthday…” From within the folds of his coat, Nanuq pulled out a well worn envelope. He handed it over to Iluq somewhat reluctantly, as if he knew this might be the last he would see of her. Iluq looked at both her parents questioningly before she opened the envelope carefully. As soon as she saw the beautiful contents of the envelope, a ticket to Republic City and some money to start her life with, Iluq cried and hugged her parents tight. They admitted that while Miki and Iluq had been in town Nanuq scouted the location of Iluq’s igloo and found the poster of Republic City. The two of them then assumed it was what she really wanted, hence buying her a ticket.

Nanuq and Miki travelled with Iluq to the city and watched her board the boat, then returned home. Iluq spent the boat ride clutching onto her ticket and her dream of becoming a better person and starting a new life in Republic City.



Powers

Non-bender
Initial Abilities
  • Martial Arts (Passive)

The user is adept in basic martial arts, allowing them to stay on par with someone who has focused their training on bending.

  • Weaponry (Passive)

The user has trained extensively with the use of classical weapons in order to make up for their deficit when it comes to taking on a bender.

  • Agility Training (Passive)

The user has received extensive training in their agility in order to increase their raw physical speed. They would easily exceed any person who relied on their bending.

  • Weight Training (Passive)

The user has received extensive training with weights and other forms of exercise in order to increase their raw physical strength. They would easily exceed any person who relied on their bending.

  • Endurance Training (Passive)

The user has received extensive training in physical endurance in order to increase the amount of physical energy they have at any given time. They would easily exceed any person who relied on their bending.

Basic Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • Grappling (Passive)

The user is knowledgeable in grappling. This form of hand to hand combat focuses on being as close to your opponent as possible in order to avoid long ranged attacks, however they become more vulnerable to close ranged attacks. (Achieved after 1 week)

Basic Ability 2. Not yet achieved (Achieved after 2 weeks)


Combat Engineer
(Achieved after 1 month)
Initial Abilities
  • Explosive Crafting (Passive)

The user is knowledgeable in the construction and usage of assorted types of explosives. These explosives can range from simple smoke grenades or even detonate-able satchel charges. NOTE: These weapons are illegal to use.

  • Smithing and Engineering (Passive)

The user is knowledgeable in crafting weapons, armors and even basic machinery made of metal and even basic composite materials. Metal is more durable but heavy and cumbersome while composites are lighter but more vulnerable.

  • Adhesive Foam (Exclusive to Combat Engineer)

The user is able to carry a small canister of foam that quickly expands, being made of very sticky and tenacious materials, it provides an easy way to entangle and restrict foes.

  • Electrified Weaponry (Passive; Exclusive to Combat Engineer)

The user has and is knowledgeable on how to use assorted electrified weaponry which can shock and even incapacitate people struck with it. (This includes things such as bolas, Kali sticks, bo staffs, etc) NOTE: These weapons are illegal to use.

Advanced Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • Precision Strikes (Passive)

The user has trained in order to achieve the ability to be as precise as possible in combat. This ranges from striking chi points to firing arrows from a bow. However, in focusing their training in this, the user has lessened the total power behind all of their attacks. (Achieved after 2 months)

  • Melee Weapon Mastery (Passive)

The user has extensively trained with all forms of melee weaponry in order to become a master in the usage of them. As such, the user may use any form of melee weapon to its fullest potential. (This includes things such as: swords, axes, maces, etc) (Achieved after 4 months)

Not yet achieved (Achieved after 6 months)



Template:OrbitV1
Creates a character page with three tabs.

{{OrbitV1
|color 1=#
|color 2=#
|color 3=#
|color 4=#
|text color=#
|picture=(picture file name goes here)
|picture size=
|name=
|title=
|name pronunciation=
|birth date= 
|age=
|health status=
|alignment=
|gender=
|bender type=
|origin=
|sexuality=
|hair color=
|eye color=
|height=
|history=
|abilities=
}}

Template:Riri's Character Page V2
Creates a character similar to the Bubble Page with multiple areas.

{{Riri's Character Page V2
|bordercolor= #
|background color= #
|font color= #
|font size=
|font size3=
|font=
|bordercolor2= #
|background color2= #
|top color= #
|bottom color= #
|basic header top color= #
|basic header bottom color= #
|font size2=
|font2=
|name=
|title=
|user=
|image=
|full name=
|age=
|bender type=
|alignment=
|status=
|gender=
|sexuality=
|hair color=
|eye color=
|height=
|relationship status=
|nationality=
|residence=
|history=
|personality=
|powers and abilities= 
}}

Guide to Wordbubbles

Step 1: Create a new page here.
Step 2: Name the page "Template:NAME OF TEMPLATE".
Step 3: Set the template type to "Non-Article".
Step 4: Copy and paste the code for an empty wordbubble into the page and fill in as required. Remember to add the template to your user category.

With these guides, you will be able to craft your very own color schemes for your own characters. Wordbubbles can use simple color names ("Black", "White" etc.) or hexadecimal notation ("#000000", "#FFFFFF" etc.). Be creative with the colors!

Word Bubble

{{Word Bubble
|tab          = Switch the word bubble into tabbed mode (type anything into the field)
|image        = Image Name
|wdith        = Set image width (default 160px)
|link         = Link for when the image is clicked (like the source)
|color        = Color 1
|color2       = Color 2
|color3       = Color 3
|color4       = Color 4
|textcolor    = Color of Text for the First Part
|textcolor2   = Color of Text for the Second Part
|line         = Color of Line
|fonttype     = Type of Font.
|charname     = Name you want shown.
|charpage     = Name of character page.
|nation       = Nation of origin
|element      = Water, Air, Fire, Earth or Non-Bender.
|title        = Title of Character
|age          = Age of Character
|height       = Height of character.
|weight       = Weight of character.
|sexuality    = Sexuality.
|relationship = Relationship Status.
|health       = Healthy or ill.
|weapon       = Weapon
|quote        = Insert a quote.
|font size    = Font Size.
|text         = {{{1}}}
}}<noinclude>[[Category:USERNAME]][[Category:Word Bubbles]]</noinclude>


To use this Wordbubble when Roleplaying, type the following:
{{TEMPLATE NAME|TEXT}}

Example

Code found on Template:Ming He.

{{Word Bubble
|tab          = 
|image        = Lady knight by milyknight-d55vu7w.jpg
|width        = 
|link         = http://milyknight.deviantart.com/
|charpage     = Ming He
|charname     = Ming He
|element      = Non
|color        = #610B0B
|color2       = #000000
|color3       = #6E6E6E
|color4       = #610B0B
|textcolor    = Black
|textcolor2   = Silver
|fonttype     = Arial
|fontsize     =
|line         = Black
|title        = <big>Steel Lotus</big>
|quote        = ''People lie, money doesn't. ''
|age          = 27
|height       = 1.85
|sexuality    = Bisexual
|relationship = Single
|health       = Healthy
|weapon       = Platinum Swords and Cannons
|text         = {{{1|}}}
}}<noinclude>[[Category:Wingstrike]][[Category:Word Bubbles]]</noinclude>

Word Bubble in use

{{Ming He|Hello.}}


Lady knight by milyknight-d55vu7w
Ming He -Nonbender
-Steel Dragon
 Age: 27 Height: 1.85
 Sexuality: Bisexual Relationship Status: Single
 Health Status: Healthy Main Weapon: Platinum Swords and Cannons
 People lie, money doesn't.
Hello.


Ownership Template

Non-Bender

Template:My Character
{{My Character|Username|Name you want seen}}

This Character belongs to Wing

Airbender

Template:My Character Air
{{My Character Air|Username|Name you want seen}}

This Airbender belongs to Wing

Earthbender

Template:My Character Earth
{{My Character Earth|Username|Name you want seen}}

This Earthbender belongs to Wing

Firebender

Template:My Character Fire
{{My Character Fire|Username|Name you want seen.}}

This Firebender belongs to Wing

Waterbender

Template:My Character Water
{{My Character Water|Username|Name you want seen.}}

This Waterbender belongs to Wing

Entry Level

Template:Entry Level

Entry Level
Sticker,375x360.u4

Welcome to Avatar Roleplay Wiki! Since your first character has been approved, you are now an entry level user. After fifteen days you will be moved up to Level One. Please contact a user on this list if you need help with a wiki related matter!

{{Entry Level}}

Level One

Template:Levelone

Level One
Sticker,375x360.u4 (1)

You have achieved 15 days after the approval of your first character citizenship application. You now have three character slots in total and no voting rights. Please contact a user on this list if you need help with a wiki related matter!

{{Levelone}}

Level Two

Template:Leveltwo

Level Two
Sticker,375x360

You have achieved 30 days after the approval of your first character citizenship application. You now have five character slots in total. Please contact a user on this list if you need help with a wiki related matter!

{{Leveltwo}}

Level Three

Template:Levelthree

Level Three
Symbol-air-color

You have achieved 45 days after the approval of your first character citizenship application. You now have seven character slots in total, and may participate in votes. Please contact a user on this list if you need help with a wiki related matter!

{{Levelthree}}

Level Four

Template:Levelfour

Level Four
L4

You have achieved 60 days after the approval of your first character citizenship application. You now have nine character slots in total. Please contact a user on this list if you need help with a wiki related matter!

{{Levelfour}}

Level Five

Template:Levelfive

Level Five
L5

You have achieved 90 days after the approval of your first character citizenship application. You now have twelve character slots in total. Please contact a user on this list if you need help with a wiki related matter!

{{Levelfive}}

Warning Templates

Warning 1

Template:Warning1

{{Warning1}}

Warning 2

Template:Warning2

{{Warning2}}

Warning 3

Template:Warning3

{{Warning3}}

Be Gone

Template:Be Gone

{{Be Gone}}

Adoption Template

Template:Adoption

{{Adoption}}

Ugh
This character is up for grabs.

Please contact [[User:{{{1}}}|{{{1}}}]] if you would like to adopt him/her.


Missing/Dead Templates

Template:Dead

{{Dead}}

Template:Missing

{{Missing}}

Archived Character Template

Template:Archived Character

{{Archived Character}}

Inactive Faction Template

Template:Inactive Faction

{{Inactive Faction}}


Event Over Template

Template:Event Over

{{Event Over}}

Arenas

Template:Frigid Arena

{{Frigid Arena}}

Contained in a metal dome with a glass skylight would be the Frigid Arena, cold temperatures are blasted into the dome with powerful air conditioning. Probenders must endure the cold throughout the battle, prolonged exposure can lead to early symptoms of hypothermia. A very large pool of chilly water can be seen at the center and serves as the only source of water for waterbenders, earth disks are spread out across the arena. It is forbidden to try shattering the glass. Water splashed outside the pool tends to freeze, creating another hazard.

Template:Blazing Arena

{{Blazing Arena}}

Contained in a metal dome with a glass skylight would be the Blazing Arena, warm temperatures are spread throughout the dome by two everlasting streams of fire. The heat warms up the metal walls and floor after some time, so caution and protective footwear are definitely recommended. Prolonged exposure can lead to early symptoms of heat exhaustion. The water vents are typically boiling and the earth disks can absorb the heat as well. It is forbidden for any participant to attempt to break the skylight in any way.

Template:Desert Arena

{{Desert Arena}}

The Desert Arena is geared towards battles of scale rather than your usual probending forrays. Dry air is pumped into the arena and the number of water sources is limited to only a couple. This by no means disadvantages the waterbender however as these sources are both vast and close to the surface. Rather than earth disks, the entire arena is littered with rocks that range from small stones to large boulders. But earthbenders are not allowed to bend the entire boulders, only allowed to take pieces of them for attacks. The metal floor of the arena is covered by a thick layer of powdered glass to simulate sand. All participants are required to wear full body coverings as well in keeping with the desert theme.

Template:Pillar Arena

{{Pillar Arena}}

As the name would imply, the Pillar Arena is decorated with an array of large metal pillars. Probenders may use them as hiding spots during matches to launch cunning sneak attacks or evade powerful onslaughts from foes. Many large bowls of water and slots for earth disks are installed into several of the pillars. The pillars have small flat platforms that contestants might be able to reach and perch themselves for great attacking positions or be able to evade a less mobile bender.

Trap Arenas

Template:Frigid ArenaT

{{Frigid ArenaT}}

Contained in a metal dome with a glass skylight would be the Frigid Arena, cold temperatures are blasted into the dome with powerful air conditioning. Probenders must endure the cold throughout the battle, prolonged exposure can lead to early symptoms of hypothermia. A very large pool of chilly water can be seen at the center and serves as the only source of water for waterbenders, earth disks are spread out across the arena. It is forbidden to try shattering the glass. Water splashed outside the pool tends to freeze, creating another hazard. Trap doors occasionally open all over the arena, leading into a small pool of ice water like the one at the center. The exposure to that temperature can disorient probenders for some time. There are also large buckets of water that randomly tilt towards the ground, threatening probenders with freezing ice water from below and above.

Note: Please do not forget the trap roll every 2 posts that determines whether your character is harmed by one of the two traps. Regular outcome rolls must still be made every post. If you roll an odd number your character will be affected by a trap, they will not if the number rolled is even.

Template:Blazing ArenaT

{{Blazing ArenaT}}

Contained in a metal dome with a glass skylight would be the Blazing Arena, warm temperatures are spread throughout the dome by two everlasting streams of fire. The heat warms up the metal walls and floor after some time, so caution and protective footwear are definitely recommended. Prolonged exposure can lead to early symptoms of heat exhaustion. The water vents are typically boiling and the earth disks can absorb the heat as well. It is forbidden for any participant to attempt to break the skylight in any way. Many pipes throughout the arena consistently blast out powerful streams of hot steam, burning skin on contact. Small metal pillars often push out of the ground, threatening to trip up probenders onto the hot metal ground.

Note: Please do not forget the trap roll every 2 posts that determines whether your character is harmed by one of the two traps. Regular outcome rolls must still be made every post. If you roll an odd number your character will be affected by a trap, they will not if the number rolled is even.

Template:Desert ArenaT

{{Desert ArenaT}}

The Desert Arena is geared towards battles of scale rather than your usual probending forrays. Dry air is pumped into the arena and the number of water sources is limited to only a couple. This by no means disadvantages the waterbender however as these sources are both vast and close to the surface. Rather than earth disks, the entire arena is littered with rocks that range from small stones to large boulders. But earthbenders are not allowed to bend the entire boulders, only allowed to take pieces of them for attacks. The metal floor of the arena is covered by a thick layer of powdered glass to simulate sand. All participants are required to wear full body coverings as well in keeping with the desert theme. Spread across the arena are several pools of quicksand, but it is too difficult to tell between that and regular sand. Scorpion scarabs also crawl all about the area, trained to creep up on probenders and bite them. But their stings are non-poisonous and are just quite painful.

Note: Please do not forget the trap roll every 2 posts that determines whether your character is harmed by one of the two traps. Regular outcome rolls must still be made every post. If you roll an odd number your character will be affected by a trap, they will not if the number rolled is even.

Template:Pillar ArenaT

{{Pillar ArenaT}}

As the name would imply, the Pillar Arena is decorated with an array of large metal pillars. Probenders may use them as hiding spots during matches to launch cunning sneak attacks or evade powerful onslaughts from foes. Many large bowls of water and slots for earth disks are installed into several of the pillars. The pillars have small flat platforms that contestants might be able to reach and perch themselves for great attacking positions or be able to evade a less mobile bender. The entire ground is laid out with several giant fans, much like the ones used to practice skydiving. They turn on randomly and quickly launch probenders into the air, possibly causing them to crash on the ground or be left vulnerable to attack while in midair. The pillars also have spring loaded launchers that discharge composite discs.

Note: Please do not forget the trap roll every 2 posts that determines whether your character is harmed by one of the two traps. Regular outcome rolls must still be made every post. If you roll an odd number your character will be affected by a trap, they will not if the number rolled is even.


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