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Goro

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Goro
Owned by LooneyDoctor



Akira-anime-guys-20846982-500-523
Basic Information

Bender type: Nonbender
Title: Rebel Doctor
Alignment: 
Current age: 21
General Status: Alive and well
Gender: Male
Sexuality: Heterosexual
Height: 6'1
Hair Color: Brown
Eye Color: Blue
Relationship Status: Single


Appearance

Goro is tall, reaching up to 6'1" with a slim but, muscular built, due to physical training in medical school. He has straight bluish green hair. He wears Earth Kingdom wear and neutral clothes.



Personality

Calm, relaxed, at times a couch potato (This is when he’s off duty or not gathering herbs for his medical supplies and spices for food), Determined (when he’s on duty and on task), passive(unless if his friend(s) are in trouble or a cause worth fighting for), patient, and funny.



History

In the Earth Republic, Goro lived with his father and grandfather in a clinic/mechanics shop. During his childhood, Goro envied benders whether they’re from the neighborhood Earth benders or travelers of different nations. Though he hated people who use their gifts, whether they’re bending or skills to oppress others. While he was at school, the local bully picked on him and others. Goro had enough, and tried to face the bully and failed because the bully is an Earth bender. After one fight he was about to give up, when his father showed how to fight back against benders with different tactics. When he faces the bully again, he uses long range weapons and speed to knock out his opponent. After that he only uses those tactics if he has to fight.

Years later he enters medical school to follow his father and grandfather’s footsteps. As he progress through, he had a strict teacher that had more of a military prospective than a doctor’s. His teacher always said that the priority was to treat the benders first, then Non benders, then civilians, and finally the enemy. Goro didn’t follow his teacher; he did the most critical of patients. Goro was kicked out of the class for not following his teacher’s rules. He returned home and told his family what happened. His grandfather recommended that he leaves heads to republic city to finish his Medical training. His father was against it but, Goro accepted, packed up, and was on his way.

On the way, he’s been having visions of city streets filled with blood and suffering as he got closer. The closer he got, the clearer are the visions. And the night before he arrived at Republic City, he has an unusual dream that faded in and out, he could not understand it but, what he saw before he woke up was ‘Beware, Trust No one.’



Powers

Non-bender
Initial Abilities
  • Martial Arts (Passive)

The user is adept in basic martial arts, allowing them to stay on par with someone who has focused their training on bending.

  • Weaponry (Passive)

The user has trained extensively with the use of classical weapons in order to make up for their deficit when it comes to taking on a bender.

  • Agility Training (Passive)

The user has received extensive training in their agility in order to increase their raw physical speed. They would easily exceed any person who relied on their bending.

  • Weight Training (Passive)

The user has received extensive training with weights and other forms of exercise in order to increase their raw physical strength. They would easily exceed any person who relied on their bending.

  • Endurance Training (Passive)

The user has received extensive training in physical endurance in order to increase the amount of physical energy they have at any given time. They would easily exceed any person who relied on their bending.

Basic Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • Chain Hook (Passive)

The user is knowledgeable in making and using chain hooks. They can be used for transportation as well as combat. (Achieved after 1 week)

  • First Aid (Passive)

The user is knowledgeable in basic medical training using herbs and other medicines to treat minor injuries on themselves and others.

Weapon Master
(Achieved after 1 month)
Initial Abilities
  • Smithing and Engineering (Passive)

The user is knowledgeable in crafting weapons, armors and even basic machinery made of metal and even basic composite materials. Metal is more durable but heavy and cumbersome while composites are lighter but more vulnerable.

  • Melee Weapon Mastery (Passive)

The user has extensively trained with all forms of melee weaponry in order to become a master in the usage of them. As such, the user may use any form of melee weapon to its fullest potential. (This includes things such as: swords, axes, maces, etc)

  • Platinum Forging (Passive; Exclusive to Weapon Master)

The user is knowledgeable in forging anything made of platinum. Items are highly resilient and are unable to be metalbent. Not only this, but they are stronger and sharper than regular metals; making them able to cut through, withstand impacts better or break things a normal weapon could not. Platinum weighs just as much as regular metal would. NOTE: Under no circumstances should a character have a weapon, armor or devices made out of platinum without this power.

  • Collapsible Shield (Exclusive to Weapon Master)

The user has the knowledge to construct and use collapsible shields attached to the forearms. While normally retracted, the shields extend outwards to provide more protection against incoming attacks. These shields can be made out of a variety of materials to augment their weight and strength.


Advanced Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • Ranged Weapon Mastery (Passive)

The user has extensively trained with all forms of ranged weaponry in order to become a master in the usage of them. As such, the user may use any form of ranged weapon to its fullest potential. (This includes things such as: bows, crossbows, throwing weapons, etc)

  • Animal Training (Passive)

The user is knowledgeable in training a pet into following their orders in combat. The pet could range from a quick and agile falconhawk to a strong and powerful polarbeardog; regardless, the user can train them and command them.  (Achieved after 2 months)

Not yet achieved (Achieved after 4 months)

Not yet achieved (Achieved after 6 months) (Achieved after 2 weeks)



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