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Kaba

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Kaba
Owned by KiraYukimura



48b42dd8933af2722ec6a8571dff9037
Basic Information

Bender type: Airbender
Title: Suffocator
Alignment: Chaotic Evil
Current age: 23
General Status: Alive
Sexuality: Bisexual
Relationship Status: Single
OOC Plans: Plans on taking down/corrupting political and crime leaders with intimidation and manipulative tactics. He will recruit anyone to be apart of his New Order of Republic City.


Appearance

Kaba is tall and handsome young man standing 5'9 feet tall. He has blonde spiky hair and luminous turquoise eyes.



Personality

Kaba's shown to be very witty and charming, but he also had proven to have a cold, dark, calculating, menacing and dangerous personality. He was also very flirtatious, and loves attention from females and others. Kaba, however, is, at his core, greedy. His main desire is to see the success of his business, and he's willing to make deals and alliance with whomever he deems to be the winning team in order to ensure that he gets what she wants. He doesn't care who he hurts or what the costs are. He is also a very savvy politician who has been known to spin a great speech, a skill which has helped him advance in the corrupted government of Republic City. 



History

Kaba was born to a Fire Nation woman who was who died of childbirth having his younger sister. At the age of six, Kaba was given and placed as the parental figure among him and his younger sibling. His sister was heavily dependent upon Kaba in their relationship. As an orphan, Kaba did everything in his power to do whatever it was necessary to survive out on the streets of Republic City. He refused to join an orphanage because he didn't want to get separated from his sister. He resorted to his airbending to protect his sister and himself on the streets. Both of them ran small-time scams and robbed the wealthy of valuable possessions. They eventually attracted the attention of a criminal organization who were willing to recruit the two siblings into their gang; however, Kaba wasn't interested and stubbornly refused their help.

Kaba eventually strayed from his earlier decision to denounce being apart of a gang and soon joined one for financial purposes at the age of twelve. The gang he he plegded his alligence to was a gang who hired children who looked innocent and brainwashed them into become deadly mercenaries. He was hired as an assassin and mercenary to eliminate rival gang members or leaders. As the years progressed and he turned seventeen, he was later forced to abandon his sister when he was ultimately arrested for murdering.

In jail, while everyone was asleep, Kaba would practice his art to the point where he was skilled enough to fend for himself. Members of his previous gang helped and aided him to bust out of prison after bribing them with freedom and rewards. 

Later, Kaba posed as a non-bender in a chi-blocking gang located on the north side of Republic City. It was there that he created a sphere of influence around himself. Other gang members plagued their loyalty to him as he promised to reimburse and reward them (unlike the their current leader who didn't). Kaba along with his supporters took out the current leader and established himself as the new authority figure in the north side.



Powers

Air Nomad
Initial Powers
  • Air Blast

The user sends a burst of air out in the shape of a ball in front of them which can be used offensively or defensively.

  • Air Shield

The user creates a funnel of air in front of them that redirects attacks around them.

  • Air Swipe

The user sends a sharp jet of air out in the shape of a crescent which can be used to cut things.

  • Enhanced Agility (Passive)

The user is naturally more agile than a normal human.

  • Gliding (Passive)

The user can glide across the air for a short period of time; this can be sustained for a medium amount of time by using a glider.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)

  • Air Bullets

The user rapidly sends a flurry of small air blasts which can be used to pummel something in quick succession. (Achieved after 1 week)

  • Air Strike

The user can attach a burst of wind to any physical attack with their arms or legs for added force. (Achieved after 2 weeks)


Wind Fighter
(Achieved after 1 month)
Initial Powers
  • Air Wake

The user can build up massive momentum while running which can then be focused into a powerful concussive blast. The user becomes disoriented for a short time after using this power.

  • Enhanced Speed (Passive)

The user is able to redirect air flow around them, removing air resistance and generating a wind current behind them, thus greatly increasing their running speed. (50-60 mph). The user cannot use the power to enhance the speed of their flight/gliding or jumping and they're vulnerable to fatigue and high-speed collision while running at these new speeds.

  • Air Blades (Exclusive to Wind Fighter)

The user can focus the air to a fine blade which can be used as a melee or projectile weapon for a short time. While wielding these blades, the user cannot use any other airbending techniques from their hands.

  • Air Slam (Exclusive to Wind Fighter)

The user can produce a gust of air to launch enemies upwards, followed by a downwards air current to slam them into the ground with increased force. The user becomes disoriented for a short time after using this power and they cannot use it from long distances.

Advanced Powers

(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)

  • Enhanced Jumping (Passive)

The user is able to use gusts of air to jump about three times the height of a normal human (about 8-10 feet). (Achieved after 2 months)

  • Cloudbending (Passive)

The user is able to manipulate water vapor in order to move or create clouds which can be used to obscure sight. (Achieved after 4 months)

Not yet achieved (Achieved after 6 months)



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