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Kaien Akagi

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Kaien Akagi
Owned by Gigitygig



Kurosawa yamato sukitte ii na yo by notmi-d55juf6
Basic Information

Bender type: Nonbender
Title: The Chivalrous Tactician
Alignment: Neutral Good
Current age: 20
General Status: Alive
Gender: Male
Sexuality: Heterosexual
Relationship Status: Single
OOC Plans: I want Kaien to become popular among different groups of Characters. His character progression will have to move through grief and mourning and it would be interesting to see if he ever finds a new love.

After his beating at the hand's of Akar and Tetsuya, Kaien has decided to quit the RCPD as he wasn't really fitting in as a non-bender and he could make more friends by doing something else... I am waiting for the right opportunity to get his alignment down to chaotic good though :P

Kaien has decided to use illegal electric weaponry as he thinks of himself as weak and he wants to protect himself against benders more easily.


Appearance

Weight: 108lbs

Height: 6'2"

Hair: Black

Eye Color: Hazel



Personality

Kaien is an outgoing and sociable person he is very protective of those he is close to and he makes friends everywhere he goes. his friendly nature is often however a great disadvantage when it comes to confrontation and fighting. Whenever someone gets into a fight with Kaien, he often gives his intentions away and he never goes for a killing blow, even when his opponents do not afford him that luxury.

Despite Kaien’s compassion he rarely, if ever goes out of his way to protect those he is not at least friends with. He actively avoids situations where he may be called upon to give aid to those he does not know and if forced to Kaien does the absolute minimum amount of work possible. The one exception to his rule of avoidance is when there are cute looking animals involved. This being said, Kaien Does think that joining a civil service would be a good way to find friends.

Kaien’s largest personality defect is however, his tendency to give in to almost every one of his friend’s demands. Kaien believes that if he stopped being as nice as possible to his friends then they would abandon him and if they did he would surely never have another friend for the rest of his life.



History

Kaien was born to a pair of Northern Water Tribe writers and as such he knew how to write before he could even walk properly. He was never particularly good at writing however. His parents gave Kaien the best education they could afford and it was at the elite schools in the North Pole where he flourished and grew into a socialite.

When Kaien was 13 he began training at the Northern Water Tribe’s military academy, he was considered a tactical prodigy by his instructors, however he barely passed the physical curriculum and his combat skills were deemed merely satisfactory, meaning that if he came into conflict with a bender he would only just scrape through, even if he applied his mind to the fight.

During Kaien’s 17th year he met a young Waterbender by the name of Tania. the relationship he entered into with Tania would have inevitably led to marriage if not for Tania’s death at the hands of some Wastelanders who had mustered the courage to travel to the north using the spirit portal.

After Tania’s death Kaien decided he needed to start anew in a new place and so he abandoned his position in the military academy and bought a ticket on the earliest ship headed for Republic City...



Powers

Non-bender
Initial Abilities
  • Martial Arts (Passive)

The user is adept in basic martial arts, allowing them to stay on par with someone who has focused their training on bending.

  • Weaponry (Passive)

The user has trained extensively with the use of classical weapons in order to make up for their deficit when it comes to taking on a bender.

  • Agility Training (Passive)

The user has received extensive training in their agility in order to increase their raw physical speed. They would easily exceed any person who relied on their bending.

  • Weight Training (Passive)

The user has received extensive training with weights and other forms of exercise in order to increase their raw physical strength. They would easily exceed any person who relied on their bending.

  • Endurance Training (Passive)

The user has received extensive training in physical endurance in order to increase the amount of physical energy they have at any given time. They would easily exceed any person who relied on their bending.

Basic Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • First Aid (Passive)

The user is knowledgeable in basic medical training using herbs and other medicines to treat minor injuries on themselves and others. (Achieved after 1 week)

  • Poison Adept (Passive)

The user is knowledgeable in the creation and usage of various non-lethal poisons. The effects can range from slowed movement, pain, nausea and disorientation. They cannot use any poisons that would completely render a foe unable to defend themselves. (Achieved after 2 weeks)


Combat Engineer
(Achieved after 1 month)
Initial Abilities
  • Explosive Crafting (Passive)

The user is knowledgeable in the construction and usage of assorted types of explosives. These explosives can range from simple smoke grenades or even detonate-able satchel charges. NOTE: These weapons are illegal to use.

  • Smithing and Engineering (Passive)

The user is knowledgeable in crafting weapons, armors and even basic machinery made of metal and even basic composite materials. Metal is more durable but heavy and cumbersome while composites are lighter but more vulnerable.

  • Adhesive Foam (Exclusive to Combat Engineer)

The user is able to carry a small canister of foam that quickly expands, being made of very sticky and tenacious materials, it provides an easy way to entangle and restrict foes.

  • Electrified Weaponry (Passive; Exclusive to Combat Engineer)

The user has and is knowledgeable on how to use assorted electrified weaponry which can shock and even incapacitate people struck with it. (This includes things such as bolas, Kali sticks, bo staffs, etc) NOTE: These weapons are illegal to use.

Advanced Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • Ranged Weapon Mastery (Passive)

The user has extensively trained with all forms of ranged weaponry in order to become a master in the usage of them. As such, the user may use any form of ranged weapon to its fullest potential. (This includes things such as: bows, crossbows, throwing weapons, etc) (Achieved after 2 months)

  • Concussion Cannon (Requires 2 open slots)

The user is knowledgeable in building and the use of steam powered concussive technology. These cannons can come in many forms from large and bulky cannons that give large bursts but are quite encumbering to smaller cannons that have lessened effects but are more maneuverable. The effects of the concussive blasts upon people are disorienting and, unfortunately, these effects do not know friend from foe and will even effect the user if used repeatedly in a short time. NOTE: These weapons are illegal to use. (Achieved after 7 months)



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