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Karma

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Karma
Owned by AsteriaNyx



[[File:|300px|center|]]
Basic Information

Bender type: Airbender
Title: Gone with the wind
Alignment: Chaotic Neutral
Current age: 19
General Status: alive and healthy
Sexuality: Bi
Relationship Status: Single
OOC Plans: WIP


Appearance

5'5.



Personality

She's very morbid and has a twisted personality. She looks at life as just a stop, before death. Therefore, she tries to live it to the fullest. She explores dark corners, and doesn't fear any harm that can come to her, knowing she'd die sooner or later.



History

There were two very opposite people that met in the Earth Republic. After a few months of knowing each other, they became friends. One incredibly drunken night, they slept together, and led to the woman to get pregnant. They tried to further relationship and it worked for awhile, though not long.

The woman gave birth to twins, a boy and girl. They tried to raise the children as a couple, but it just didn't work. So, they decided to wait to see if the children would bend, and if they could what element.

Karma was very close to her brother and was devastated when they were separated. They were eight years old and just began bending. She was air, like their father, and he was earth, like the mother. The father took Karma, and decided to return to his "nomadic" ways. This didn't mean he became a monk, but instead a drunk that liked to gamble as well. While he cared for Karma, he wasn't very responsible.

They traveled to the Fire Nation, Northern Water Tribe, and the wastes throughout her life, but oddly enough, never Republic City. Her father was a very sociable man, knowing lots of people, and having countless connections. As she grew older, she realized that her father was extremely depressed despite his cheerful demeanor.

A year ago he went missing while they were in the Waste, which left her stranded. Luckily, her father's friends were willing to help her. She worked her way out of the place, and made it to Republic City. Now she waits to become a citizen of the land she never got to explore.



Powers

Air Nomad
Initial Powers
  • Air Blast

The user sends a burst of air out in the shape of a ball in front of them which can be used offensively or defensively.

  • Air Shield

The user creates a funnel of air in front of them that redirects attacks around them.

  • Air Swipe

The user sends a sharp jet of air out in the shape of a crescent which can be used to cut things.

  • Enhanced Agility (Passive)

The user is naturally more agile than a normal human.

  • Gliding (Passive)

The user can glide across the air for a short period of time; this can be sustained for a medium amount of time by using a glider.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)
Basic Power 1. Not yet achieved (Achieved after 1 week)

Basic Power 2. Not yet achieved (Achieved after 2 weeks)



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