The user of this character has gone inactive or has chosen to archive their characters for the time being (to use at a later time or delete) and so their character has been archived. In order to role play this character again, you must get a member of the administration team to turn your status to active and then your characters will automatically become un-archived. These character cannot be played while archived.
Kazami was born to the airbending illutionists Toshio and Mahou in the Eartern Air Temple. During her childhood, Kazami often felt lonely. Due to their magic tours, her parents were often away, and Kazami was forced to interact with the other children and learn the Nomad's teachings.
At the age of 6, the young girl was able to redirect a flying ring-tailed lemur's flight, and the monks were quick to notice. Realizing this could be the ticket to her parents' attention, the young airbender trained hard. Soon enough, when her parents returned, it was decided she'd be taken away from the Temple.
In the span of ten years, The Shirobas traveled around the world and became an excellent family of illusionists. Kazami was able to switch cards and slip coins with her fast hands. On her spare time, her parents taught her combat, since some people don't take losing easily. One of those days, her parents even allowed her to keep a fire ferret. For short, these ten years became the girl's most blissful memories.
Sadly, on a stormy night in Republic City, a gang of assassins crowded over the family. Drugged to fall asleep, Kazami woke up to her dead parents laying beside her and paralyzing words from the lead killer. To avenge her parents' death, Kazami and Fumio accepted the Republic City citizen program. Luckily, an old man had befriended the child, and using the money earned, Kazami was able to afford a high-rise flat and still save a large amount.
Cheery, bright, adorable---these are what a person's first impression of Kazami are. Despite being secretly sad, the little magician uses her abilities to make people smile, especially children.
Kazami was often a lonely child, and with their close relationship, Fumio became the solution to her problems. During one of their magical trips to the Earth Republic, a red fire ferret, who was escaping from a predator, jumped into Kazami's arms. Noticing their child's loneliness, Kazami's parents decided to keep the animal. Since then, the intelligent creature had to learn to be part of the family's tricks. Kazumi treats the adorable Fumio with utmost kindness while Fumio treats Kazumi with respect. Having a financially better than average master, the ferret is able to dine on tables. Having an intelligent creature, the airbender is often amused by his "feeling cute" antics.
The user sends a burst of air out in the shape of a ball in front of them which can be used offensively or defensively.
The user creates a funnel of air in front of them that redirects attacks around them.
The user sends a sharp jet of air out in the shape of a crescent which can be used to cut things.
The user is naturally more agile than a normal human.
The user can glide across the air for a short period of time; this can be sustained for a medium amount of time by using a glider.
(Note: Once a power is chosen, it cannot be changed.)
The user rapidly sends a flurry of small air blasts which can be used to pummel something in quick succession. (Available since December 16, 2015) (Achieved after 1 week)
The user can create a funnel of air which is used to redirect objects. (Available since December 23, 2015) (Achieved after 2 weeks)
(Available since January 9, 2016)
(Achieved after 1 month)
The user can build up massive momentum while running which can then be focused into a powerful concussive blast. The user becomes disoriented for a short time after using this power.
The user is able to redirect air flow around them, removing air resistance and generating a wind current behind them, thus greatly increasing their running speed. (50-60 mph). The user cannot use the power to enhance the speed of their flight/gliding or jumping and they're vulnerable to fatigue and high-speed collision while running at these new speeds.
Air Blades(Exclusive to Wind Fighter)
The user can focus the air to a fine blade which can be used as a melee or projectile weapon for a short time. While wielding these blades, the user cannot use any other airbending techniques from their hands.
Air Slam(Exclusive to Wind Fighter)
The user can produce a gust of air to launch enemies upwards, followed by a downwards air current to slam them into the ground with increased force. The user becomes disoriented for a short time after using this power and they cannot use it from long distances.
(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)
The user is able to manipulate water vapor in order to move or create clouds which can be used to obscure sight. (Available since February 9, 2016)
(Achieved after 2 months)
Soundbending(Passive; requires 2 open slots)
The user is able to create and control sound waves by manipulating the air. With this power, they are able to create, distort or even remove sound within a large area around them. They are also able to send sonic bursts which can disorient or even cause pain to others; however, over use of these sonic bursts will cause the same effects on the user. NOTE: This power is illegal to use. (Available since June 9, 2016)
(Achieved after 4 months)