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Kirima
Owned by IntransigentInferiority



Kirima Replacement 2
Basic Information

Bender type: Nonbender
Title: False Positive
Alignment: Neutral Amoral
Current age: 15
General Status: Alive
Gender: Female
Sexuality: Bisexual
Height: 5'4"
Hair Color: White
Eye Color: Brown
Relationship Status: Single
OOC Plans: Join JD, other things,


Appearance

Kirima has dark brown eyes and tan skin, which she often covers up, in hopes no one sees her as a southern pirate, both these traits come from her parents, however, her white hair didn't come from either strangely enough. She often wears her hair natural, as it's somewhat a pain to deal with, sometimes, for special occasions, she styles it however. She looks a lot younger than she actually is, which often makes people underestimate her talent. She wears somewhat strange clothing, which makes her seem even more childlike somehow.



Personality

Kirima, though generally putting on a ruse of innocence, should not be underestimated for her looks, being quite swift and skilled for someone of her age. She isn't inherently sadistic, but does enjoy her time when she absolutely has to kill someone, however, what she craves most, is power. She respects loyalty above all else, so long as they don't break her trust, she won't betray them, because of this, she despises those who would betray anyone for their own self-gain. She has great interest in both weaponry and first-aid, often practicing her skills with each.



History

Kirima was born to the quite successful pirate and his wife, both of whom were waterbenders, her mother being a healer, a trait Kirima, unfortunately, would not inherit . During her earlier years, she was trained to be tough, to not show mercy towards anyone, especially if they were traitors, because of this, she would become a highly effective fighter. As she grew older, she began to show much skill in single combat, using only two small daggers with curved hilts, even against a longer blade. She was always trained to be a pirate throughout her entire childhood, making her rather charismatic and crafty. She was also taught to respect loyalty, making her surprisingly loyal as well.

At about the age of 10, she would be allowed to become a fully fledged crew member, being quite mature and merciless for her young age. She'd often be forced join her father or a well trusted crew member when they raided a village as her mother didn't want her getting hurt. More often than not, however, she'd sneak away from those who were meant to guard her and tricked villagers into situations in which she had all the power, and managed to steal from them that way, rather than simply killing them, though if she was forced to she would kill them. She'd sometimes be forced to stay back and provide first aid to those who needed it when her mother was preoccupied, giving her much opportunity to practice both her combat and first aid skills. As she grew, she began to use a variety of other weapons along with her daggers.

When she was 13, the girl was sleeping on her father's ship while they were out at sea. While she was sleeping however, the ship was attacked by a much larger group of pirates. The other group had been seeking more pirates to join them, however, her father refused being the prideful man he was, decided to fight the large group of pirates, an action which would prove to be fatal for his entire crew. The fighting was gruesome, numerous people getting killed While the fighting was going on above deck, Kirima's mother woke Kirima, although, Kirima was still half asleep, and got her away in a small raft, using her bending so as to glide quickly across the water. Kirima eventually fell back asleep, and only after she awoke would she find her mother's body, dead from the wounds she had received on the ship.

She had washed up on the shore of the Earth Republic, and quickly left her mother's corpse behind so as to forget her former life carrying only her daggers and the outfit she had on. She'd steal and cheat her way back into decent living, traveling numerous places within the Earth Republic, during which she'd hear talk of something called the 'Citizenship project' or something like that. Seeing this 'project' as an opportunity to get the power she so desperately craved, she began to lie and cheat even more, so as to make the money to make it to Republic City. She, of course, eventually made the funds and made her way to Republic City by foot



Powers

Non-bender
Initial Abilities
  • Martial Arts (Passive)

The user is adept in basic martial arts, allowing them to stay on par with someone who has focused their training on bending.

  • Weaponry (Passive)

The user has trained extensively with the use of classical weapons in order to make up for their deficit when it comes to taking on a bender.

  • Agility Training (Passive)

The user has received extensive training in their agility in order to increase their raw physical speed. They would easily exceed any person who relied on their bending.

  • Weight Training (Passive)

The user has received extensive training with weights and other forms of exercise in order to increase their raw physical strength. They would easily exceed any person who relied on their bending.

  • Endurance Training (Passive)

The user has received extensive training in physical endurance in order to increase the amount of physical energy they have at any given time. They would easily exceed any person who relied on their bending.

Basic Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • First Aid (Passive)

The user is knowledgeable in basic medical training using herbs and other medicines to treat minor injuries on themselves and others. (Achieved after 1 week)

  • Chain Hook (Passive)

The user is knowledgeable in making and using chain hooks. They can be used for transportation as well as combat. (Achieved after 2 weeks)

Weapon Master
(Achieved after 1 month)
Initial Abilities
  • Smithing and Engineering (Passive)

The user is knowledgeable in crafting weapons, armors and even basic machinery made of metal and even basic composite materials. Metal is more durable but heavy and cumbersome while composites are lighter but more vulnerable.

  • Melee Weapon Mastery (Passive)

The user has extensively trained with all forms of melee weaponry in order to become a master in the usage of them. As such, the user may use any form of melee weapon to its fullest potential. (This includes things such as: swords, axes, maces, etc)

  • Platinum Forging (Passive; Exclusive to Weapon Master)

The user is knowledgeable in forging anything made of platinum. Items are highly resilient and are unable to be metalbent. Not only this, but they are stronger and sharper than regular metals; making them able to cut through, withstand impacts better or break things a normal weapon could not. Platinum weighs just as much as regular metal would. NOTE: Under no circumstances should a character have a weapon, armor or devices made out of platinum without this power.

  • Collapsible Shield (Exclusive to Weapon Master)

The user has the knowledge to construct and use collapsible shields attached to the forearms. While normally retracted, the shields extend outwards to provide more protection against incoming attacks. These shields can be made out of a variety of materials to augment their weight and strength.


Advanced Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • Precision Strikes (Passive)

The user has trained in order to achieve the ability to be as precise as possible in combat. This ranges from striking chi points to firing arrows from a bow. However, in focusing their training in this, the user has lessened the total power behind all of their attacks. (Achieved after 2 months)

Not yet achieved (Achieved after 4 months)

Not yet achieved (Achieved after 6 months)



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