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Nadia
Owned by AsteriaNyx



Twingirl
Basic Information

Bender type: Firebender
Title: Book Worm
Alignment: 
Current age: 17
General Status: alive and healthy
Sexuality: Straight
Relationship Status: Single
OOC Plans: Nadia no longer has any plans because, I'd like to share my bullshit. Fuck faceless, it's pretty repetitive imo and was a last resort. She'll be archived soon enough.


Appearance



Personality

She's quiet and likes to observe. She's not one for big crowds preferring a quite library or a cozy cafe. She enjoys a good conversation and the simple pleasures in life, being a simple girl. She has a lot of patience, but once it breaks, it's hard for her to get it back. Soft spoken, kind hearted, and open minded sums up her good side. She's also extremely loyal, hot headed when someone crosses the line, and passive aggressive when pissed 



History

Her father, who was a fire bender, was murdered. He was ambushed when heading home. Having been a wealthy family, their was no question to what the murderer wanted.

Her mother being initially from the Earth Republic, decided to move back there. She was at the end of her pregnancy and barely settled back into her home town before giving birth to, Nadia. She, had a happy childhood, having everything she needed handed to her, but she grew tired of this. She would simply say "I like that cat" and she was given ten of them. It made having friends hard and life boring.

She wanted independence, so at the age of nine (when she learned she could bend fire) she was allowed to find a job. She found one at a small book store, and fell in love with literature She read about travels and adventures, causing her to want to do this herself. Finally, at 17, her mom allowed her to go. Which is why she stands on a ship heading straight for republic city, where every culture resides, including its very own.



Powers

Fire Infantry
Initial Powers
  • Fire Arcs

The user's punches and kicks will automatically create small arcs of fire from them as they strike that spills forward in the direction of the attack.

  • Fireball

The user is able to shoot small blasts of fire in rapid succession toward something.

  • Fire Whip

The user is able to create a belt of flames which they can use to strike and burn with.

  • Heat Control (Passive)

The user is able to increase the heat of the air, objects and liquids.

  • Fire Blocking (Passive)

The user is able to, if timed correctly, break away or deflect other fire attacks.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)

  • Fire Daggers

The user is able to create small jets of flames in their hands that can be used as melee weapons. (Achieved after 1 week)

  • Jet Propulsion (Passive)

The user is able to create intense bursts of flames from their hands and feet which can be used to propel them through the air for a short time. (Achieved after 2 weeks)


Ember Sentinel
(Achieved after 1 month)
Initial Powers
  • Fire Bomb

The user sends forth a massive fireball which explodes into a torrent of flames upon contact. The user must take time to build up this attack and is vulnerable while doing so.

  • Immolation

The user is able to immolate something in a thin film of concentrated flames. Due to the concentration, the flames are highly resistant to being extinguished but also cannot be bent away from where they are once they are applied unless they are removed entirely.

  • Wall of Flames (Exclusive to Ember Sentinel)

The user is able to envelope an area in a massive wall of dense flames in order to block attacks or obstruct a path. The user is unable to move while controlling these flames, however, they can redirect this wall willingly while controlling it.

  • Flame Blast (Exclusive to Ember Sentinel)

The user can project a wide flame attack around them which can knock nearby enemies over.

Advanced Powers

(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)

  • Pressure Control (Passive)

The user is able to pressurize their flames in order to make them semi-dense and have a sort of tangible force when they strike something. (Achieved after 2 months)

Not yet achieved (Achieved after 4 months)

Not yet achieved (Achieved after 6 months)




 

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