Owned by TheMysterious26
Bender type: Waterbender
Nukka stands at a 5'9. She has a little muscle, but nothing noticeable. She has purple hair and blue. She tends to dress more casually, only dressing formally for important occasions. She always wears the necklace Cikuq gave her when she left. She also has a few of her coats from the Northern Water Tribe.
Nukka is a generally impatient person, sometimes acting rashly instead of intelligently. She is somewhat known to have a short fuse, but she is genuinely nice person. As a friend, she is loyal and kind. Being Chaotic Good, she tends to break rules and regulations. This kind of attitude has led her to do some things she sometimes regrets, but for the most part, she stands by her actions and words.
Born to a couple in the Northern tribe, Nukka lived a fairly simple life. She did however grow up fatherless. Her mother, Anana, told her he had moved to Republic City and he would be coming back to take them with him. She told her his name was Tonrar. She also said how she missed him so. Nukka accepted this for what it was and never commented on it. Living with her mother was lonely but she felt happy.
As life progressed one for Nukka, she grew fairly bored of her normal day to day routine. Luckily for her, she discovered her ability to waterbend at the age of 7. She was thrilled about her newfound abilities. Since Nukka begged her mother, Anana let her do some basic training with a woman named Cikuq. Nukka loved Cikuq. She would always be so encouraging and kind to her. Waterbending was hard, but Cikuq was very helpful. Anana was grateful for Cikuq's help with Nukka. In fact, since Cikuq lived alone, Anana often invited her over for dinners and such. Nukka was very happy, but that was about to change.
At the age of 10, Nukka was finally told the truth about her father, and why he had never come for them. Her mother told the truth to her at dinner. The truth was that her father ran away to sea. He was sailing by the Wastes and his ship was attacked by pirates. There were no survivors, as the ship quickly sunk. She was very upset by this and stormed straight to her room. This was the beginning of a rift in her relationship with her mother. She received most of her comfort and care from Cikuq, as she could not forgive her mother for lying to her up to now.
Several years later, Nukka was now 16 years old. Her mother had died from disease recently. She didn't know if she cared. She just felt numb. Cikuq took her in almost as her own daughter. Nukka had to work now to help provide for herself. Nukka was getting rougher by the day, her innocence slowly fading. One day when she was walking in the street a soldier molested her. She was horrified that an individual in the law could do such a thing. This was the beginning of her hatred for the law.
Three years later, Nukka still lived with Cikuq. She sometimes felt the desire to leave, but she didn't want to leave Cikuq alone. One night, both Nukka and Cikuq were asleep. A thief sneaked into their home. The thief accidentally woke up Cikuq, and she decided to fight him. Nukka heard some rumbling in the house, so she got up to go check on Cikuq. As she walked into Cikuq's room, she watched in horror as an ice blade impaled Cikuq. Nukka had to fight the urge to scream. Nukka ran for help. She went straight to some soldiers, despite her fear. She asked them for help, but they doubted her. She got so mad that she punched one of them in the face. After realizing what she had done, she felt reluctant. She ran to home, to find the thief gone and Cikuq on the ground. She seemed to still be breathing, so Nukka got down to see she could rush her to some healers. Cikuq was still unconscious. With great effort, Nukka carried her to a healer who she was working with in her current job. The healer was not sure how much she could do but began to work right away. The next afternoon, her colleague had the good news of Cikuq's survival. She invited Nukka to her home to see Cikuq. Nukka gladly came over and saw Cikuq sitting in a chair. She decided to sit down next to her. Cikuq immediately turned to Nukka and said to her, "You can go. I know I can live alone. You need to pursue your goals and your freedom." She then went on telling Nukka to go to Republic City and become a citizen. After great consideration, Nukka agreed.
A month later, Nukka was on her way to Republic City. Before she had left, Cikuq gave her a necklace with a heart shaped charm on it to remember her by. The ship she was on wasn't anything special, but she'd never felt more excited in her life. She spent most of the days staring out in the sea, enjoying the view. After a few weeks, a small island came into vision. There it was, Republic City. As soon as the ship landed, she got off immediately. She found a cheap apartment to live in. As she settled down in her room, she sighed. She was ready to live a new life.
The user can create a whip of water to quickly strike at something.
The user can create a jet of water that can be used to push back or even topple others.
The user can create a small wave from a nearby source of water that can be used to crash down on something.
The user can alter the temperature of water, allowing them to cause it to boil or even freeze.
The user can alter the pressure of water, allowing them to use it to grab or strike things.
(Note: Once a power is chosen, it cannot be changed.)
The user creates claws of ice upon the tips of their fingers which can be used for striking or flung as projectiles. (Achieved after 1 week)
The user can surround their arms in watery tentacles from a small source of water that can be used offensively or defensively. (Achieved after 2 weeks)
Rain Healer(Achieved after 1 month)
The user can surround their body in a pressurized suit of water which has eight arms for offense or defense. The user cannot move while using this power.
The user can create a spout of water which can be used to lift them or others up off the ground. Requires a body of water.
The user is able to heal wounds with water. The time it takes to heal the wounds is based off the severity. The user can also partially heal multiple allies from a distance by connecting them with a string of water. The number of allies which can be chained depends on the amount of water available.
The user surrounds themselves in a suit of water before blasting it outwards, pushing surrounding enemies back.
(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)
The user is able to waterbend without using arm motions while bending. (Achieved after 2 months)
Not yet achieved (Achieved after 4 months)
Not yet achieved (Achieved after 6 months)