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Personality

Osamurei is an extremely hot-headed and temperamental individual. He tends to focus on ends rather than means and will often go to extremes to reach them. He is very passionate about the things he believes is right and will go to any measure to make sure they are upheld. 

History

Osamurei grew up in a wealthy town not far from the Fire Nation Capital. His father was the mayor of the town and his mom was the treasurer. As a result, he was raised in a household that was both interested and knowledgable about politics both in the Fire Nation and abroad. While their political careers meant a lot of knowledge for Osamurei, it also meant not much time with him at home. This neglect caused him to act out at school, often engaging in various forms of bullying.

When he grew up, Osamurei decided to serve the Fire Nation, but in a different capacity from his mother and father. He became a security guard at the prison in the Royal Capital and soon developed a reputation as one of the cruelest and most ruthless guards at the prison. His superiors overlooked his antics for a time because often they would get prisoners to confess and reveal information. However, when he was thirty years old he killed an important political prisoner in a fit of rage when the prisoner refused to talk. This was the last straw for his superiors and he was quickly fired. 

News of his antics soon spread to prisons throughout the Fire Nation and as a result he was blacklisted from applying anywhere. With his prospects in the Fire Nation dried up, Osamurei decided to make a new life for himself in the Earth Kingdom. Establishing himself in Ba Sing Se, he became a policeman there and before long became a detective. Things went well for a little while, but his passion for catching criminals soon led him to plant false evidence at crime scenes in order to get convictions. Faced with an injunction for his actions, Osamurei quickly resigned his post and departed Ba Sing Se for Republic City. Once he makes it into the city, Osamurei hopes to get another police job and turn his misfortunes around as well as try to put his rash actions behind him. 

Powers

Fire Infantry
Initial Powers
  • Fire Arcs

The user's punches and kicks will automatically create small arcs of fire from them as they strike that spills forward in the direction of the attack.

  • Fireball

The user is able to shoot small blasts of fire in rapid succession toward something.

  • Fire Whip

The user is able to create a belt of flames which they can use to strike and burn with.

  • Heat Control (Passive)

The user is able to increase the heat of the air, objects and liquids.

  • Fire Blocking (Passive)

The user is able to, if timed correctly, break away or deflect other fire attacks.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)

  • Fire Stream

The user is able to create a large semi-dense stream of fire in a given direction from a physical attack that can strike and even topple something hit by it. (Achieved after 1 week)

  • Jet Propulsion (Passive)

The user is able to create intense bursts of flames from their hands and feet which can be used to propel them through the air for a short time. (Achieved after 2 weeks)



Ember Sentinel
(Achieved after 1 month)
Initial Powers
  • Fire Bomb

The user sends forth a massive fireball which explodes into a torrent of flames upon contact. The user must take time to build up this attack and is vulnerable while doing so.

  • Immolation

The user is able to immolate something in a thin film of concentrated flames. Due to the concentration, the flames are highly resistant to being extinguished but also cannot be bent away from where they are once they are applied unless they are removed entirely.

  • Wall of Flames (Exclusive to Ember Sentinel)

The user is able to envelope an area in a massive wall of dense flames in order to block attacks or obstruct a path. The user is unable to move while controlling these flames, however, they can redirect this wall willingly while controlling it.

  • Flame Blast (Exclusive to Ember Sentinel)

The user can project a wide flame attack around them which can knock nearby enemies over.

Advanced Powers

(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)

  • Pressure Control (Passive)

The user is able to pressurize their flames in order to make them semi-dense and have a sort of tangible force when they strike something. (Achieved after 2 months)

  • Fire Charging (Passive)

The user is able to charge up any of their flames which causes them to burn stronger and more intensely for a short time as well as having considerable more force behind them. (Achieved after 4 months)

Not yet achieved (Achieved after 6 months)

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