This Airbender belongs to Steve


Sayana's form is light, but supple, with a height of five foot five and short blond hair with auburn eyes.

When thieving, she wears a skin tight, black glider suit. In daylight, a black hoodie and skirt.


While cool and playing it smart, Sayana likes to humiliate those that get in her way. To her, killing is sloppy and unprofessional, and incapacitating is just as good to take a guard or policeman out of the equation in a heist or her own business. She maintains a cool demeanor, very relaxed with a mocking grin on her face, even in combat.

She is quite stubborn and flirtatious in her dealings with people. Mostly with men, anyway. And in an emotionally distressing situation, might get angry and loud to get an explanation out of them, particularly if it's someone she likes. Especially if it is one she would take as a lover.

Before, her love life was mostly flirtation to get what she wanted. But after leaving unfortunately soured relationships based upon physicallity, she wants a man that would treat her like a person and treat her right.


Air Nomad
Initial Powers
  • Air Blast

The user sends a burst of air out in the shape of a ball in front of them which can be used offensively or defensively.

  • Air Shield

The user creates a funnel of air in front of them that redirects attacks around them.

  • Air Swipe

The user sends a sharp jet of air out in the shape of a crescent which can be used to cut things.

  • Enhanced Agility (Passive)

The user is naturally more agile than a normal human.

  • Gliding (Passive)

The user can glide across the air for a short period of time; this can be sustained for a medium amount of time by using a glider.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)

  • Air Suction

The user can create a vacuum of air which pulls things toward them. (Achieved after 1 week)

  • Air Scooter

The user can create a ball of air which can be rode for an extended period of time and is much faster and agile than if they were walking or running (25-30 mph), however, they have a hard time using other bending powers while riding the scooter. (Achieved after 2 weeks)

Wind Fighter
(Achieved after 1 month)
Initial Powers
  • Air Wake

The user can build up massive momentum while running which can then be focused into a powerful concussive blast. The user becomes disoriented for a short time after using this power.

  • Enhanced Speed (Passive)

The user is able to redirect air flow around them, removing air resistance and generating a wind current behind them, thus greatly increasing their running speed. (50-60 mph). The user cannot use the power to enhance the speed of their flight/gliding or jumping and they're vulnerable to fatigue and high-speed collision while running at these new speeds.

  • Air Blades (Exclusive to Wind Fighter)

The user can focus the air to a fine blade which can be used as a melee or projectile weapon for a short time. While wielding these blades, the user cannot use any other airbending techniques from their hands.

  • Air Slam (Exclusive to Wind Fighter)

The user can produce a gust of air to launch enemies upwards, followed by a downwards air current to slam them into the ground with increased force. The user becomes disoriented for a short time after using this power and they cannot use it from long distances.

Advanced Powers

(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)

  • Cloudbending (Passive)

The user is able to manipulate water vapor in order to move or create clouds which can be used to obscure sight. (Achieved after 2 months)

  • Soundbending (Passive; requires 2 open slots)

The user is able to create and control sound waves by manipulating the air. With this power, they are able to create, distort or even remove sound within a large area around them. They are also able to send sonic bursts which can disorient or even cause pain to others; however, over use of these sonic bursts will cause the same effects on the user. NOTE: This power is illegal to use. (Achieved after 7 months)


Sayana was born to a Southern Wasteland pirate father and an Airbending mother from the same background, her Airbending passed down from the generations after Harmonic Convergence. Her childhood was spent on a sort of pirate base of operations on an island near Fire Nation waters, living comfortably among other professional thieves and pirates. There, she learned the art of Airbending from her mother at six while her father went off on raids until she was old enough to go with the other pirates, 13, much to the disapproval of her mother, who forewarned of how dangerous it was.

For about four years, she sailed with her father and his crew, helping yup support their island community, until an unfortunate run in with the Fire Nation Navy. During a seemingly routine raid, an ambush was awaiting her father's ship. Instead of a shipment to Republic City with only a few guards, an entire platoon of Fire Nation soldiers were hidden in a large cargo crate. Nearly all of the crew were either killed or captured, save for Sayana. Under her father's orders, she flew away on her glider, eventually succumbing to fatigue and hunger after several straight days of flying, only taking short breaks along the way, and landing in Republic City waters. Fortunately, she washed up on a beach and found herself in a hospital. Once reconstituted, she escaped and disappeared into the city, trying to get her bearings. Once she realized where she was, she found opportunity in thieving in Republic City.