Owned by Saiyala
Bender type: Waterbender
Standing at 5'6", and being a mere 135 lbs, Shiya is not a truly imposing figure. She makes up for it with body language and outfitting. She will dress not to just impress, but to intimidate people. Often, she will be wearing a black leather jacket over dark clothing.
She keeps her hair short, so as to be functional. It is harder for people to grab it that way. Her brown eyes gaze on people without mercy or malice. In fact, she often appears to be judging those she looks upon, measuring whether they can be fully trusted or not.
Outgoing and boisterous, Shiya is not one to shy away from any challenge. The riskier, the better are her words to live by. She loves a good fight, and is not above instigating one if she feels it would entertain her. She takes great pride in being able to break into any place at any time, and hates to have to ask permission to do what she wants.
That said, she finds herself conflicted at times. Those were the things she was good at before she started working with the law instead of in spite of it. She has had it drilled into her head that she is not free, if it means others suffer for it. She is afraid of what will happen if she actually hurts people again. She won’t kill without need.
The law is the faith she clings to, desperately at times. But like many sinners, she takes great pleasure in those times where it becomes absolutely necessary to throw those rules out the window, because that’s when she can truly shine and be who she thinks she is meant to be.
As time moved on, Nerra tried to raise her children as best she could. Her two youngest were too young to remember their father, but Shiya, her eldest, did. He had been her hero. Although she never admitted it, it was obvious she blamed the Earth Republic for his death.
At the age of 7, Nerra was horrified to learn that her eldest child was throwing water at her little sister via bending. She told Shiya to never do that again and did her best to convince her that water bending was a very bad thing. Nerra said it would remind people of her father too much and they’d have to leave.
Shiya did the predictable thing and agreed to never do it again and proceed to do so anyway. She found some friends that weren’t so upset about the idea and started playing with them. As she grew older, she gathered more friends together, benders and not. Eventually, one of the kids decided they should have a purpose and they began to violently force out the local gangs from the area they lived in. The local law enforcement referred to them as “the Middle Ring” gang.
As sometimes happens with such gangs, the violence escalated. It wasn’t long before she was actively fighting other gangs with her bending. What had once been a game of throwing water became a much more real thing involving flying shards of ice and an alertness for exposed throats. After 6 years of dominance, the Middle Ring gang finally entered into a battle they didn’t win. Shiya was the only member of her gang to get home that night. She was 19.
Nerra had been trying to pretend ignorance of her daughter’s activities for years at that point. Her siblings had been to school more often and were much more civilized than her wild eldest daughter. This night, it was simply too much. Rather than turn a blind eye to her daughter’s fight, she sent her other children to fetch one of the Earth Republic soldiers. She helped her daughter to a table and cleaned her wounds. She talked to her about her father at length. Things she would never have told the other two. She spoke of his case and his suspicions. Of gangs and bribery and graft. She told her daughter that if she had to bend, if she had to fight, she needed to find a cause like her father did. Then, when the soldiers arrived, she told them to take her daughter away and put her to work. Nerra declared she never wanted to see this hooligan in her home, corrupting her children, ever again.
The soldiers took her away and imprisoned her. They knew who she was better than her mother ever had. They also knew that she was the last of her gang. She had information for them. In a plea for her freedom, Shiya started to work for them, ferreting out information and helping them to catch the really dangerous criminals. She was a natural at working undercover, and the military privately blessed Nerra for giving this girl up while publicly tearing Shiya’s pride down as much as they could.
They also began to educate her. They taught her what the law is, and how to use it properly. Like her father before her, she saw where corruption was setting in and tried to share that knowledge with the few people she considered honest. Unlike her father though, she didn’t have the rank and authority to do anything herself.
For five years, she lived with the military, learning to enforce the law rather than simply circumvent it for her own pleasure. She learned who needed protection and who didn’t. She also saw herself in some of the new gang members that had risen since her own gang had fallen. She had become an enforcer of the law.
But she could never become an Earth Republic Soldier. Her past was always going to be in the way of joining them. So, she asked for help and references. She wanted to leave her past behind her and become a real law-woman. That’s when someone came up with the bright idea to recommend her to the RCPD. That city was supposedly inclusive of all walks of life. She was certain to be able to protect people there.
The application was sent. She could only hope as she waited for a reply.
The user can create a whip of water to quickly strike at something.
The user can create a jet of water that can be used to push back or even topple others.
The user can create a small wave from a nearby source of water that can be used to crash down on something.
The user can alter the temperature of water, allowing them to cause it to boil or even freeze.
The user can alter the pressure of water, allowing them to use it to grab or strike things.
(Note: Once a power is chosen, it cannot be changed.)
The user rapidly sends a flurry of small water beads which can be used to pummel something in quick succession. (Achieved after 1 week)
The user can create a pressurized blade of water that can be used as a melee weapon. While wielding these blades, the user cannot use any other waterbending techniques from their hands. (Achieved after 2 weeks)
Flood Sender(Achieved after 1 month)
The user can create a whirlpool which pools all within its reach inwards. Requires a body of water.
The user can create a spout of water which can be used to lift them or others up off the ground. Requires a body of water.
The user is able to condensate water from the air, giving them a access to a body of water anywhere.
The user fires a high pressure jet of water, while thinner than other waterbending techniques, the stream is strong enough to cut through weaker armour plating and even people. The technique's power drastically drops at longer ranges, making it only effective in close quarters.
(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)
The user is able to manipulate water vapor in order to move or create clouds which can be used to obscure sight. (Achieved after 2 months)
Not yet achieved (Achieved after 4 months)
Not yet achieved (Achieved after 6 months)