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Shizume

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Shizume Kiriyama
Owned by DarknessVoid



Shizune
Basic Information

Bender type: Nonbender
Title: Blooming Flower
Alignment: 
Current age: 21
General Status: Alive
Sexuality: Straight
Relationship Status: NON
OOC Plans: NON


Appearance

Pic



Personality

She is a serious person often thinking about thing's that is important. But deep inside, she is a more cheerful person



History

She was born in the Kiriyama family. A rich family which controls the Kiriyama Corporation. The Corporation manufacture and create weapons and tools for the United Forces which is from the Fire Nation . At a young age, she has been deemed a genius by her parents and their associates due to her high intelligence . At the age of 8, she has already been trained by her grandfather in basic weaponry along with her younger twin brother, Hideyoshi to protect herself. Despite her intelligence, she did not go to school yet at the time. She was homeschooled by her grandfather who was a scientist and also the founder of The Kiriyama Corporation

When she was 10 years old, she and Hideyoshi was sent to a school in the Earth Republic. She quickly raise to the first place of the class with all perfect scores. While her brother places 2rd in the class. As they study there for 8 years, she began to notice the jealousy of her brother but she completely ignore it. She later on graduated in that school.

When she went back home, her parents told her that they are going to retire and leave the business to her. On her 20th birthday, she was given the Kiriyama family sword which is the sign that she is the president of the company now. Her brother, was furious about their decision and tried to kill her. He is angry to the fact that he thinks he deserves it more than she does. As he charges at her, she accidentally kills him by impaling him with the family sword. After the incident, she went into a depression stage for a year. After the one year depression, she faces her guilt and take the mantle of the president of the company. Now she moves to Republic City make the Kiriyama Corporation a powerhouse in the term of weapons manufacture as she will be able to sell more weapons, either to the police or the criminals



Powers

Non-bender
Initial Abilities
  • Martial Arts (Passive)

The user is adept in basic martial arts, allowing them to stay on par with someone who has focused their training on bending.

  • Weaponry (Passive)

The user has trained extensively with the use of classical weapons in order to make up for their deficit when it comes to taking on a bender.

  • Agility Training (Passive)

The user has received extensive training in their agility in order to increase their raw physical speed. They would easily exceed any person who relied on their bending.

  • Weight Training (Passive)

The user has received extensive training with weights and other forms of exercise in order to increase their raw physical strength. They would easily exceed any person who relied on their bending.

  • Endurance Training (Passive)

The user has received extensive training in physical endurance in order to increase the amount of physical energy they have at any given time. They would easily exceed any person who relied on their bending.

Basic Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • Mechanized Joints (Passive)

The user has and is knowledgeable on how to use steam powered, mechanized joints which augments the users strength, jump height/length and forward speed. However, the use has a deficit place upon their over all agility and mobility, making it harder for them to dodge as well as turn quickly. (Achieved after 1 week)

  • First Aid (Passive)

The user is knowledgeable in basic medical training using herbs and other medicines to treat minor injuries on themselves and others. (Achieved after 2 weeks)


Combat Engineer
(Achieved after 1 month)
Initial Abilities
  • Explosive Crafting (Passive)

The user is knowledgeable in the construction and usage of assorted types of explosives. These explosives can range from simple smoke grenades or even detonate-able satchel charges. NOTE: These weapons are illegal to use.

  • Smithing and Engineering (Passive)

The user is knowledgeable in crafting weapons, armors and even basic machinery made of metal and even basic composite materials. Metal is more durable but heavy and cumbersome while composites are lighter but more vulnerable.

  • Adhesive Foam (Exclusive to Combat Engineer)

The user is able to carry a small canister of foam that quickly expands, being made of very sticky and tenacious materials, it provides an easy way to entangle and restrict foes.

  • Electrified Weaponry (Passive; Exclusive to Combat Engineer)

The user has and is knowledgeable on how to use assorted electrified weaponry which can shock and even incapacitate people struck with it. (This includes things such as bolas, Kali sticks, bo staffs, etc) NOTE: These weapons are illegal to use.

Advanced Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • Melee Weapon Mastery (Passive)

The user has extensively trained with all forms of melee weaponry in order to become a master in the usage of them. As such, the user may use any form of melee weapon to its fullest potential. (This includes things such as: swords, axes, maces, etc)  (Achieved after 2 months)

Not yet achieved (Achieved after 4 months)

Not yet achieved (Achieved after 6 months)



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