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This Airbender belongs to Merc


Personality

Shun, like element that he bends, tends to go with the flow. He's very laid-back in his demeanor, but can get serious when the time calls for it. He tends not to show much emotion, but he carries a gentle heart inside of him that a few have been chosen to see. In his younger years, Shun was very reckless and preferred the "Shoot first, Ask questions later" tactic, due to his years living in the Fire Nation with most fire-benders. As he got older, after living with his mother at the Air Temple, his whole attitude changed.He prefers to think before acting, using his head more than using his fists.

History

Born to the odd couple of a fire-bender and an air-bender, Shun was a bit of an odd child. His parents met by chance when Ryos, his father, visited Republic City. He met Ur, his mother, while visiting the Memorial Island, paying his respects. They didn't seem like the two people to hit off, but fate had other plans. He was very persuasive when he asked her to come back with him to the Fire Nation, where they inevidantly fell in love. Time went by, they had a son, Shun. Luckily, right after their divorce.

Living with his father, Shun had it rough in the Fire Nation. He already felt out of place when he and his father found out, when he was 6 developed Air-bending, rather than Fire-bending. His father didn't seem to care that much, but Shun felt out of place. He wasn't good at making friends either, even in his teen years, always getting into fights with the other kids. It was then that Ryos noticed Shun had a problem, and he had just the idea to solve it.

When Shun turned 16, Ryos decided it was time for him to get away from the Fire Nation and spend time with his mother at the Air Temple Island in Republic City, hoping for him to find the "peace of mind" that he needs. However, he was sending him alone, as their were many...issues remaining after the divorce. Shun didn't argue. He said his goodbyes and boarded the ferry that would take him to Republic City. Once arrived, he was greeted by his mother, Ur, with open arms. It had been so long since they've seen each other, they talked the whole way towards the Air Temple. Living with Ur, he whole being changed, mind, body, bending. Now, he simply goes with the flow.

Powers

Air Nomad
Initial Powers
  • Air Blast

The user sends a burst of air out in the shape of a ball in front of them which can be used offensively or defensively.

  • Air Shield

The user creates a funnel of air in front of them that redirects attacks around them.

  • Air Swipe

The user sends a sharp jet of air out in the shape of a crescent which can be used to cut things.

  • Enhanced Agility (Passive)

The user is naturally more agile than a normal human.

  • Gliding (Passive)

The user can glide across the air for a short period of time; this can be sustained for a medium amount of time by using a glider.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)

  • Air Strike

The user can attach a burst of wind to any physical attack with their arms or legs for added force. (Achieved after 1 week)

  • Air Suction

The user can create a vacuum of air which pulls things toward them. (Achieved after 2 weeks)


Gust Walker
(Achieved after 1 month)
Initial Powers
  • Air Vortex

The user can create a large spiraling gust of air out all around them which is can be used to knock down or disorient others. The user is unable to move for a short time after using this power.

  • Wind Breath

The user can create a powerful torrent of wind from their mouth which can be directed and redirected with ease by using their lungs. The user is immobile while using this power.

  • Assisted Flight (Passive; Exclusive to Gust Walker)

The user is able to sustain partial flight for a short period of time by creating large gusts of wind and forcing them upon themselves; this can be sustained for a long amount of time by using a glider. However the large gusts are somewhat loud.

  • Air Bubble (Passive; Exclusive to Gust Walker)

The user can generate an air bubble around small objects, giving them a limited ability to remotely move objects at their discretion with reasonable precision. This power cannot be used on heavy or large objects, only two air bubbles can be sustained at a time, user is immobile while using this power.


Advanced Powers

(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)
Not yet achieved (Achieved after 2 months)

Not yet achieved (Achieved after 4 months)

Not yet achieved (Achieved after 6 months)