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Sikuapak

Member of Catalyst


Darkness


Siku

Information

History


Abilities

Water Tribesman
Initial Powers
  • Water Whip

The user can create a whip of water to quickly strike at something.

  • Water Jet

The user can create a jet of water that can be used to push back or even topple others.

  • Water Wave

The user can create a small wave from a nearby source of water that can be used to crash down on something.

  • Temperature Control (Passive)

The user can alter the temperature of water, allowing them to cause it to boil or even freeze.

  • Pressure Control (Passive)

The user can alter the pressure of water, allowing them to use it to grab or strike things.

Basic Powers

(Note: Once a power is chosen, it cannot be changed.)

  • Water Knife

The user can create a pressurized blade of water that can be used as a melee weapon. While wielding these blades, the user cannot use any other waterbending techniques from their hands. (Achieved after 1 week)

  • Water Cloak

The user can surround their arms in watery tentacles from a small source of water that can be used offensively or defensively. (Achieved after 2 weeks)


Ice Protector
(Achieved after 1 month)
Initial Powers
  • Ice Dome

The user can create a large dome of ice around them which can be used to protect them and even others from harm. The user is unable to take any other action while maintaining the dome.

  • Octopus Form

The user can surround their body in a pressurized suit of water which has eight arms for offense or defense. The user cannot move while using this power.

  • Ice Blades (Exclusive to Ice Protector)

The user can create blades of ice from water which can be used as melee or projectile weapons. While wielding these blades, the user cannot use any other waterbending techniques from their hands.

  • Ice Armor (Exclusive to Ice Protector)

The user spreads water over their whole body and freezes it, constructing a protective suit of armor. Unlike Earth Armor, it does not restrict speed and mobility and is immensely easy to repair since it's not durable. While it can endure rather basic attacks, the armor would need constant renewal and the user can only use Ice Blades when maintaining the armor. If the user no longer desires to wear the armor, they can instantly cast it off as blast of ice shards around them or simply melt it.

Advanced Powers

(Note: Once a power is chosen, it cannot be changed. Also, Master level powers can only be achieved after 7 months and require 2 open power slots.)

  • Armless Waterbending (Passive)

The user is able to waterbend without using arm motions while bending. (Achieved after 2 months)

  • Bloodbending (Passive; requires 2 open slots)

The user is able to bend the water in another person's body, allowing them limited control over that person. The user may only control one person at a time and cannot move while controlling them, leaving them vulnerable. Also, understanding of bloodbending has given people basic knowledge of how to fight its influence, limiting the control of a user. NOTE: This power is illegal to use. (Achieved after 7 months)

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