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Dead
Yumi
Owned by BenderGreg1789



Yumi
Basic Information

Bender type: Nonbender
Title: Silent Assassin
Alignment: Chaotic Evil
Current age: 18
General Status: Alive
Gender: Female
Sexuality: Heterosexual
Height: 5'9
Hair Color: Purple
Eye Color: Pink
Relationship Status: Dating
OOC Plans: Yumi plans to cause as much trouble as possible to get Taru's attention. On multiple occasions, she will talk with him about leaving the police to join in the chaos with her, but he retaliates every time; usually leaving her to have to fight him.


Appearance

Yumi is of average height with glowing pinkish-like eyes and dark purple hair. Overall, her appearance is made to blend into her surrounding environment more effectively as she remains open in her style of clothing to not draw any attention to hiding herself.



Personality

Yumi is as chaotic as can be. She loves destruction, deception, and manipulation of other people. Her usually perception is to kill whoever she feels like it, without remorse and feeling toward those affected. This nature has made her out to be extremely dangerous and psychotic in all aspects; far surpassing any petty serial killer.



History

Yumi grew up within the walls of Ba Sing Se to a middle-class family. While growing up, she met a young boy who lived in the poorer district. His character was perfect and she fell in love with him shortly after their met. When asked who he was, he said his name was Taru.

By the age of ten, Yumi had grown so close to Taru that she began developing obsessive habits toward him. Watching him sleep, stalking him on his walks through the city, and taking his personal possessions when he's not paying attention. Eventually, she asked to be his girlfriend and he, after some nervous thinking, said yes. However, their relationship was short-lived as Yumi's family was moving to Republic City.

During the move, Yumi tried to her best ability to beg and plead with her parents to not move away. Her efforts were pointless, however. Not wanting to leave Taru, she resorted to doing something drastic. She had brutally murdered her parents by the time she was fourteen; burning the house down afterward to cover any evidence.

By her seventeenth birthday, she had self-taught herself three equally unique variations of fighting styles to combat her opponents with. She's expertly proficient in: Krav Maga, Muay Thai, and Taekwando. She could easily pick up on learning more styles of fighting, but she has not the time or the ability to focus her energy on the training.

When she had turned eighteen, her crimes from four years ago began getting investigated on a deeper level. To avoid getting discovered and captured, she had to leave her home and move to a new location for some time. Her only option was to illegally board a vessel for, what she had heard from the workers describe as, Republic City. Other attempts before the vessel had all failed due to a tight security at all the exit points along the walls.

Leaving her home also meant leaving behind her beloved Taru. Her promise, though, was to return to get him back. Though when that was to happen was unclear.



Powers

Non-bender
Initial Abilities
  • Martial Arts (Passive)

The user is adept in basic martial arts, allowing them to stay on par with someone who has focused their training on bending.

  • Weaponry (Passive)

The user has trained extensively with the use of classical weapons in order to make up for their deficit when it comes to taking on a bender.

  • Agility Training (Passive)

The user has received extensive training in their agility in order to increase their raw physical speed. They would easily exceed any person who relied on their bending.

  • Weight Training (Passive)

The user has received extensive training with weights and other forms of exercise in order to increase their raw physical strength. They would easily exceed any person who relied on their bending.

  • Endurance Training (Passive)

The user has received extensive training in physical endurance in order to increase the amount of physical energy they have at any given time. They would easily exceed any person who relied on their bending.

Basic Abilities

(Note: Once a power is chosen, it cannot be changed.)

  • First Aid (Passive)

The user is knowledgeable in basic medical training using herbs and other medicines to treat minor injuries on themselves and others. (Achieved after 1 week)

  • Poison Adept (Passive)

The user is knowledgeable in the creation and usage of various non-lethal poisons. The effects can range from slowed movement, pain, nausea and disorientation. They cannot use any poisons that would completely render a foe unable to defend themselves. (Achieved after 2 weeks)

Combat Engineer
(Achieved after 1 month)
Initial Abilities
  • Explosive Crafting (Passive)

The user is knowledgeable in the construction and usage of assorted types of explosives. These explosives can range from simple smoke grenades or even detonate-able satchel charges. NOTE: These weapons are illegal to use.

  • Smithing and Engineering (Passive)

The user is knowledgeable in crafting weapons, armors and even basic machinery made of metal and even basic composite materials. Metal is more durable but heavy and cumbersome while composites are lighter but more vulnerable.

  • Adhesive Foam (Exclusive to Combat Engineer)

The user is able to carry a small canister of foam that quickly expands, being made of very sticky and tenacious materials, it provides an easy way to entangle and restrict foes.

  • Electrified Weaponry (Passive; Exclusive to Combat Engineer)

The user has and is knowledgeable on how to use assorted electrified weaponry which can shock and even incapacitate people struck with it. (This includes things such as bolas, Kali sticks, bo staffs, etc) NOTE: These weapons are illegal to use.

Advanced Abilities

(Note: Once a power is chosen, it cannot be changed.)
Not yet achieved (Achieved after 2 months)

Not yet achieved (Achieved after 4 months)

Not yet achieved (Achieved after 6 months)



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